TDCS guided using fMRI significantly accelerates learning to identify concealed objects VP Clark, BA Coffman, AR Mayer, MP Weisend, TDR Lane, VD Calhoun, ... Neuroimage 59 (1), 117-128, 2012 | 252 | 2012 |
Applying simulation experience design methods to creating serious game-based adaptive training systems EM Raybourn Interacting with computers 19 (2), 206-214, 2006 | 200 | 2006 |
When two hands are better than one: Enhancing collaboration using single display groupware J Stewart, EM Raybourn, B Bederson, A Druin CHI 98 conference summary on Human factors in computing systems, 287-288, 1998 | 115 | 1998 |
A new paradigm for serious games: Transmedia learning for more effective training and education EM Raybourn Journal of Computational Science 5 (3), 471-481, 2014 | 114 | 2014 |
Adaptive thinking & leadership simulation game training for special forces officers EM Raybourn, E Deagle, K Mendini, J Heneghan Proceedings, Interservice/Industry Training, Simulation and Education …, 2005 | 104 | 2005 |
Adding cultural signposts in adaptive community-based virtual environments EM Raybourn, N Kings, J Davies Interacting with computers 15 (1), 91-107, 2003 | 75 | 2003 |
Design and evaluation challenges of serious games EM Raybourn, N Bos CHI'05 extended abstracts on Human factors in computing systems, 2049-2050, 2005 | 56 | 2005 |
Social learning through gaming EM Raybourn, A Waern CHI'04 extended abstracts on Human factors in computing systems, 1733-1734, 2004 | 56 | 2004 |
Computer game design: New directions for intercultural simulation game designers EM Raybourn Developments in Business Simulation and Experiential Learning: Proceedings …, 1997 | 50 | 1997 |
Group storytelling to support tacit knowledge externalization C Valle, EM Raybourn, W Prinz, MRS Borges Universal Access in HCI: Inclusive Design for the Information Society, C …, 2003 | 44 | 2003 |
Designing an emergent culture of negotiation in collaborative virtual communities: The DomeCityMOO simulation EM Raybourn Collaborative virtual environments, 247-264, 2001 | 33 | 2001 |
Adaptive thinking and leadership training for cultural awareness and communication competence EM Raybourn Interactive Technology and Smart Education 2 (2), 131-134, 2005 | 23 | 2005 |
Intercultural competence game that fosters metacognitive agility and reflection EM Raybourn International Conference on Online Communities and Social Computing, 603-612, 2009 | 21 | 2009 |
Exploring e-Portfolios as Independent Open Learner Models: Toward Army Learning Concept 2015. EM Raybourn, D Regan Sandia National Laboratories (SNL-NM), Albuquerque, NM (United States), 2011 | 20 | 2011 |
Designing intercultural agents for multicultural interactions EM Raybourn Agent Culture: Human-Agent Interaction in a Multicultural World, Lawrence …, 2004 | 20* | 2004 |
Personalized Assistant for Learning (PAL) D Regan, EM Raybourn, PJ Durlach Design recommendations for intelligent tutoring systems 1, 217, 2013 | 19 | 2013 |
Total Learning Architecture (TLA) Enables Next-generation Learning via Meta-adaptation JT Folsom-Kovarik, EM Raybourn Interservice/Industry Training, Simulation, and Education Conference Proceedings, 2016 | 18 | 2016 |
Beyond serious games: Transmedia for more effective training & education EM Raybourn Proceedings of DHSS: The International Defense and Homeland Security …, 2012 | 17 | 2012 |
The quest for power, popularity, and privilege in cyberspace: Identity construction in a text-based multi-user virtual reality EM Raybourn Western Speech Communication Association Conference, Denver, Colorado, 1998 | 17 | 1998 |
Honing emotional intelligence with game-based crucible experiences EM Raybourn International Journal of Game-Based Learning (IJGBL) 1 (1), 32-44, 2011 | 16 | 2011 |