Game design workshop: a playcentric approach to creating innovative games T Fullerton CRC press, 2014 | 2535 | 2014 |
Game design workshop: Designing, prototyping, & playtesting games T Fullerton, C Swain, S Hoffman CRC Press, 2004 | 688 | 2004 |
The Hegemony of Play. J Fron, T Fullerton, JF Morie, C Pearce DiGRA Conference, 2007 | 321 | 2007 |
Playing dress-up: Costumes, roleplay and imagination J Fron, T Fullerton, JF Morie, C Pearce Philosophy of computer games, 24-27, 2007 | 110 | 2007 |
Documentary games: Putting the player in the path of history T Fullerton Playing the past: History and nostalgia in video games, 215-238, 2008 | 106 | 2008 |
Getting girls into the game: Toward a virtuous cycle T Fullerton, J Fron, C Pearce, J Morie | 83 | 2008 |
That cloud game: dreaming (and doing) innovative game design T Fullerton, J Chen, K Santiago, E Nelson, V Diamante, A Meyers, G Song, ... Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 51-59, 2006 | 60 | 2006 |
Sustainable play: Toward a new games movement for the digital age C Pearce, T Fullerton, J Fron, JF Morie Games and Culture 2 (3), 261-278, 2007 | 57 | 2007 |
A game of one’s own: Towards a new gendered poetics of digital space T Fullerton, JF Morie, C Pearce Proceedings DAC, 2007 | 49 | 2007 |
Play-centric games education T Fullerton Computer 39 (6), 36-42, 2006 | 30 | 2006 |
Postsecondary play: The role of games and social media in higher education WG Tierney, ZB Corwin, T Fullerton, G Ragusa JHU Press, 2014 | 27 | 2014 |
Improving player choices T Fullerton, C Swain, S Hoffman Gamasutra. Retrieved December 15, 2015, 2004 | 16 | 2004 |
Reflections on the night journey: An experimental video game T Fullerton Kritische Berichte: The Ludic Society-The Relevance of Videogames, Print, 2009 | 14 | 2009 |
A playcentric approach to creating innovative games T Fullerton Game Design Workshop, 2008 | 14 | 2008 |
A Reality Game to Cross Disciplines: Fostering Networks and Collaboration. B Stokes, J Watson, T Fullerton, S Wiscombe DiGRA Conference, 2013 | 10 | 2013 |
Designing history: the path to participation nation T Fullerton, LM Malamed, N Sharkasi, J Vigil Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games, 7-14, 2009 | 10 | 2009 |
Chapter 3-working with formal elements T Fullerton, C Swain Game Design Workshop,, 49-85, 2008 | 8 | 2008 |
Journey of discovery: the night journey project as" video/game art" T Fullerton, T Furmanski, K ValaNejad Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 55-63, 2007 | 7 | 2007 |
Walden, a game EDU T Fullerton | 6 | 2022 |
The Structure of Games T Fullerton, C Swain Game design workshop, 26-48, 2008 | 6 | 2008 |