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Andreas Oikonomou
Title
Cited by
Cited by
Year
Serious games and edutainment applications
LC Jain
Springer, 2011
1982011
An investigation of the effects of game difficulty on player enjoyment
JT Alexander, J Sear, A Oikonomou
Entertainment computing 4 (1), 53-62, 2013
852013
Innovations in serious games for future learning
M Ma, A Oikonomou, LC Jain
Serious games and edutainment applications, 3-7, 2011
272011
Using virtual reality to reduce stress at work
KD Thoondee, A Oikonomou
2017 computing conference, 492-499, 2017
262017
Stereoscopic 3D in video games: A review of current design practices and challenges
N Mahoney, A Oikonomou, D Wilson
2011 16th International Conference on Computer Games (CGAMES), 148-155, 2011
232011
Emoecho: A tangible interface to convey and communicate emotions
K Woodward, E Kanjo, S Burton, A Oikonomou
Proceedings of the 2018 ACM International joint Conference and 2018 …, 2018
212018
History and alternative game input methods
A Thorpe, M Ma, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 76-93, 2011
192011
Using serious games to motivate children with cystic fibrosis to engage with mucus clearance physiotherapy
A Oikonomou, D Day
2012 Sixth International Conference on Complex, Intelligent, and Software …, 2012
172012
Potential barriers to the implementation of digital game-based learning in the classroom: Pre-service teachers’ views
P Kaimara, E Fokides, A Oikonomou, I Deliyannis
Technology, Knowledge and Learning 26 (4), 825-844, 2021
162021
A study of how different game play aspects can affect the popularity of role-playing video games
M Horsfall, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 63-69, 2011
162011
Serious Games for use in a Higher Education Environment.
F Liarokapis, EF Anderson, A Oikonomou
School of Computing and Information Technology, Wolverhampton University, 2010
152010
Serious games and edutainment applications
M Minhua, A Oikonomou, LC Jain
London: Springer, 2011
142011
LabelSens: enabling real-time sensor data labelling at the point of collection using an artificial intelligence-based approach
K Woodward, E Kanjo, A Oikonomou, A Chamberlain
Personal and Ubiquitous Computing 24 (5), 709-722, 2020
132020
Value hierarchy of future subject teachers in Serbia in the context of Schwartz theory
M Marušić, A Oikonomou
Zbornik Instituta za pedagoška istraživanja 45 (2), 241-259, 2013
122013
Smartphones at schools? Yes, why not?
P Kaimara, SM Poulimenou, A Oikonomou, I Deliyannis, A Plerou
European Journal of Engineering and Technology Research, 1-6, 2019
112019
Breast self examination training through the use of multimedia: A benchmark multimedia development methodology for biomedical applications
A Oikonomou, SA Amin, A Todman, RN Naguib
COVENTRY UNIV (UNITED KINGDOM) SCHOOL OF MATHEMATICAL AND INFORMATION SCIENCES, 2001
112001
Second life as a learning and teaching environment for digital games education
M Ma, A Oikonomou, H Zheng
International Society for Presence Research, 2009
102009
IRiS: an interactive reality system for breast self-examination training
A Oikonomou, SA Amin, RNG Naguib, AG Todman, H Al-Omishy
The 26th Annual International Conference of the IEEE Engineering in Medicine …, 2004
102004
Evaluating 2D and 3D serious games: The significance of student-player characteristics
P Kaimara, E Fokides, A Oikonomou, P Atsikpasi, I Deliyannis
Διάλογοι! Θεωρία και πράξη στις επιστήμες αγωγής και εκπαίδευσης 5, 36-56, 2019
92019
Gaze tracking as a game input interface
D Hartescu, A Oikonomou
2011 16th International Conference on Computer Games (CGAMES), 126-133, 2011
92011
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Articles 1–20