Paul Cairns
Paul Cairns
Professor in Human-Computer Interaction, University of York
Verified email at - Homepage
TitleCited byYear
Measuring and defining the experience of immersion in games
C Jennett, AL Cox, P Cairns, S Dhoparee, A Epps, T Tijs, A Walton
International journal of human-computer studies 66 (9), 641-661, 2008
A grounded investigation of game immersion
E Brown, P Cairns
CHI'04 extended abstracts on Human factors in computing systems, 1297-1300, 2004
Research methods for human-computer interaction
P Cairns, AL Cox
Cambridge University Press, 2008
Validating the Unified Theory of Acceptance and Use of Technology (UTAUT) tool cross-culturally
L Oshlyansky, P Cairns, H Thimbleby
Proceedings of the 21st British HCI Group Annual Conference on People and …, 2007
Assessing the core elements of the gaming experience
EH Calvillo-Gámez, P Cairns, AL Cox
Game user experience evaluation, 37-62, 2015
Wattsup?: motivating reductions in domestic energy consumption using social networks
D Foster, S Lawson, M Blythe, P Cairns
Proceedings of the 6th Nordic Conference on Human-Computer Interaction …, 2010
A framework for modelling trojans and computer virus infection
H Thimbleby, S Anderson, P Cairns
The Computer Journal 41 (7), 444-458, 1998
Beyond guidelines: what can we learn from the visual information seeking mantra?
B Craft, P Cairns
Ninth International Conference on Information Visualisation (IV'05), 110-118, 2005
A systematic literature review for agile development processes and user centred design integration
D Salah, RF Paige, P Cairns
Proceedings of the 18th international conference on evaluation and …, 2014
Behaviour, realism and immersion in games
K Cheng, PA Cairns
CHI'05 extended abstracts on Human factors in computing systems, 1272-1275, 2005
Reducing number entry errors: solving a widespread, serious problem
H Thimbleby, P Cairns
Journal of the Royal Society Interface 7 (51), 1429-1439, 2010
Immersion in digital games: review of gaming experience research
P Cairns, A Cox, AI Nordin
Handbook of digital games 1, 767, 2014
Usability analysis with Markov models
H Thimbleby, P Cairns, M Jones
ACM Transactions on Computer-Human Interaction (TOCHI) 8 (2), 99-132, 2001
Not doing but thinking: the role of challenge in the gaming experience
A Cox, P Cairns, P Shah, M Carroll
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
Time perception, immersion and music in videogames
T Sanders, P Cairns
Proceedings of the 24th BCS interaction specialist group conference, 160-167, 2010
A qualititative approach to HCI research
A Adams, P Lunt, P Cairns
Cambridge University Press, 2008
From immersion to addiction in videogames
M Seah, P Cairns
Proceedings of the 22nd British HCI Group Annual Conference on People and …, 2008
The effect of interruptions on postcompletion and other procedural errors: an account based on the activation-based goal memory model.
SYW Li, A Blandford, P Cairns, RM Young
Journal of Experimental Psychology: Applied 14 (4), 314, 2008
Critical methods and user generated content: the iPhone on YouTube
M Blythe, P Cairns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2009
Engagement with an interactive museum exhibit
N Haywood, P Cairns
People and computers XIX—The bigger picture, 113-129, 2006
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