Stephen Tang
Stephen Tang
Independent UX and Accessibility Consultant
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Cited by
Cited by
Introduction to games-based learning
S Tang, M Hanneghan, A El Rhalibi
Games-based learning advancements for multi-sensory human computer …, 2009
A hybrid hierarchical framework for gym physical activity recognition and measurement using wearable sensors
J Qi, P Yang, M Hanneghan, S Tang, B Zhou
IEEE Internet of Things Journal 6 (2), 1384-1393, 2018
Changing our thinking: Empirical research on law student wellbeing, thinking styles and the law curriculum
MT O'Brien, S Tang, K Hall
Legal Education Review 21 (1/2), 149-182, 2011
A model-driven framework to support development of serious games for game-based learning
S Tang, M Hanneghan
2010 Developments in E-systems Engineering, 95-100, 2010
Game content model: an ontology for documenting serious game design
S Tang, M Hanneghan
2011 Developments in E-systems Engineering, 431-436, 2011
State-of-the-art model driven game development: A survey of technological solutions for game-based learning
S Tang, M Hanneghan
Journal of Interactive Learning Research 22 (4), 551-605, 2011
Multiple density maps information fusion for effectively assessing intensity pattern of lifelogging physical activity
J Qi, P Yang, M Hanneghan, S Tang
Neurocomputing 220, 199-209, 2017
Designing educational games: a pedagogical approach
S Tang, M Hanneghan
Gamification for human factors integration: Social, education, and …, 2014
A Platform Independent Game Technology Model for Model Driven Serious Games Development
S Tang, M Hanneghan, C Carter
The Electronic Journal of e-Learning 11 (1), 61-79, 2013
Pedagogy elements, components and structures for serious games authoring environment
S Tang, M Hanneghan, A El-Rhalibi
5th International Game Design and Technology Workshop (GDTW 2007), Liverpool …, 2007
Towards a domain specific modelling language for serious game design
S Tang, M Hanneghan, T Hughes, C Dennett, S Cooper, MA Sabri
6th international game design and technology workshop, Liverpool, UK, 2008
A cyber security ontology for BPMN-security extensions
CL Maines, D Llewellyn-Jones, S Tang, B Zhou
2015 IEEE international conference on computer and information technology …, 2015
A randomised control trial for measuring student engagement through the Internet of Things and serious games
J Henry, S Tang, S Mukhopadhyay, MH Yap
Internet of Things 13, 100332, 2021
Introduction to games-based learning. Games Based Learning Advancements for Multi-Sensory Human Computer Interfaces
S Tang, M Hanneghan, A El Rhalibi
Klinger, K. Techniques and Effective Practices, 1st ed. Harrisburg: IGI …, 2009
An application of game technology to virtual university campus tour and interior navigation
C Maines, S Tang
2015 international conference on developments of E-systems engineering (DeSE …, 2015
A framework for the integration of serious games and the Internet of Things (IoT)
J Henry, S Tang, M Hanneghan, C Carter
2018 IEEE 6th International Conference on Serious Games and Applications for …, 2018
Adding a third dimension to BPMN as a means of representing cyber security requirements
CL Maines, B Zhou, S Tang, Q Shi
2016 9th international conference on Developments in eSystems Engineering …, 2016
Topologies for combining the internet of things and serious games
J Melthis, S Tang, P Yang, M Hanneghan, C Carter
Journal of Intelligent & Fuzzy Systems 31 (5), 2685-2696, 2016
Describing games for learning: terms, scope and learning approaches
S Tang, M Hanneghan, A El Rhalibi
The Fifth Annual International Conference in Computer Game Design and …, 2007
Developing a professional identity in law school: A view from Australia
K Hall, MT O'Brien, S Tang
Phoenix L. Rev. 4, 21, 2010
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