Kari Kraus
TitleCited byYear
Preserving virtual worlds final report
JP McDonough, R Olendorf, M Kirschenbaum, K Kraus, D Reside, ...
892010
Alternate reality games as platforms for practicing 21st-century literacies
E Bonsignore, D Hansen, K Kraus, M Ruppel
International Journal of Learning and Media, 2013
572013
Designing reusable alternate reality games
D Hansen, E Bonsignore, M Ruppel, A Visconti, K Kraus
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
302013
Alternate Reality Games: platforms for collaborative learning
E Bonsignore, D Hansen, K Kraus, J Ahn, A Visconti, A Fraistat, A Druin
Proceedings of the Tenth International Conference of the Learning Sciences, 2012
302012
Game design for promoting counterfactual thinking
E Bonsignore, K Kraus, A Visconti, D Hansen, A Fraistat, A Druin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2012
262012
Digital materiality: Preserving access to computers as complete environments
M Kirschenbaum, EL Farr, KM Kraus, N Nelson, CS Peters, G Redwine, ...
262009
Playing for real: designing alternate reality games for teenagers in learning contexts
E Bonsignore, D Hansen, K Kraus, A Visconti, J Ahn, A Druin
Proceedings of the 12th International Conference on Interaction Design and …, 2013
252013
Design tactics for authentic interactive fiction: insights from alternate reality game designers
E Bonsignore, V Moulder, C Neustaedter, D Hansen, K Kraus, A Druin
Proceedings of the 32nd annual ACM conference on Human factors in computing …, 2014
232014
Conjectural criticism: Computing past and future texts
KM Kraus
University of Rochester, 2006
212006
Do you want to save your progress?’: The role of professional and player communities in preserving virtual worlds
K Kraus, R Donahue
Digital Humanities Quarterly 6 (2), 2012
152012
" Once Only Imagined": An Interview with Morris Eaves, Robert N. Essick, and Joseph Viscomi
K Kraus, M Eaves, RN Essick, J Viscomi
Studies in Romanticism 41 (2), 143-199, 2002
132002
Traversing transmedia together: Co-designing an educational alternate reality game for teens, with teens
E Bonsignore, D Hansen, A Pellicone, J Ahn, K Kraus, S Shumway, ...
Proceedings of the The 15th International Conference on Interaction Design …, 2016
112016
Bibliocircuitry and the Design of the Alien Everyday
C Hancock, C Hichar, C Holl-Jensen, K Kraus, C Mozafari, K Skutlin
Textual Cultures: Texts, Contexts, Interpretation 8 (1), 72-100, 2013
92013
Approaches to managing and collecting born-digital literary materials for scholarly use
M Kirschenbaum, E Farr, K Kraus, N Nelson, CS Peters, G Redwine, ...
National Endowment for the Humanities Office of Digital Humanities, 2009
82009
‘A Counter-Friction to the Machine’: What Game Scholars, Librarians, and Archivists Can Learn from Machinima Makers about User Activism
K Kraus
Journal of visual culture 10 (1), 100-112, 2011
72011
et al.(2010)
JP McDonough, R Olendorf, M Kirschenbaum, K Kraus, D Reside, ...
Preserving Virtual Worlds Final Report, 0
7
Supporting" Distant Reading" for Web Archives.
J Lin, K Kraus, RL Punzalan
DH, 2014
62014
The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game.
B Bonsignore, G Goodlander, DL Hansen, MC Johnson, K Kraus, ...
DH, 281-283, 2011
62011
Between bits and atoms: physical computing and desktop fabrication in the humanities
J Sayers, D Elliott, K Kraus, B Nowviskie, WJ Turkel
A New Companion to Digital Humanities, 1-21, 2015
52015
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games
E Bonsignore, D Hansen, K Kraus, A Visconti, A Fraistat
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
42016
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Articles 1–20