A Taxonomy of Interaction Techniques for Immersive Augmented Reality based on an Iterative Literature Review J Hertel, S Karaosmanoglu, S Schmidt, J Bräker, M Semmann, F Steinicke 2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR …, 2021 | 43 | 2021 |
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games S Karaosmanoglu, K Rogers, D Wolf, E Rukzio, F Steinicke, LE Nacke Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI), 2021 | 37 | 2021 |
Lessons Learned from a Human-Centered Design of an Immersive Exergame for People with Dementia S Karaosmanoglu, S Rings, L Kruse, C Stein, F Steinicke Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY), 1-27, 2021 | 22 | 2021 |
Much realistic, such wow! a systematic literature review of realism in digital games K Rogers, S Karaosmanoglu, M Altmeyer, A Suarez, LE Nacke Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 18 | 2022 |
Enabling Immersive Exercise Activities for Older Adults: A Comparison of Virtual Reality Exergames and Traditional Video Exercises L Kruse, S Karaosmanoglu, S Rings, B Ellinger, F Steinicke Societies 11 (4), 134, 2021 | 18 | 2021 |
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games K Rogers, S Karaosmanoglu, D Wolf, F Steinicke, LE Nacke Frontiers in Virtual Reality 2, 85, 2021 | 15 | 2021 |
Canoe VR: An Immersive Exergame to Support Cognitive and Physical Exercises of Older Adults S Karaosmanoglu, L Kruse, S Rings, F Steinicke CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-7, 2022 | 14 | 2022 |
A Long-Term User Study of an Immersive Exergame for Older Adults with Mild Dementia during the COVID-19 Pandemic. L Kruse, S Karaosmanoglu, S Rings, B Ellinger, D Apken, TF Mangana, ... ICAT-EGVE, 9-18, 2021 | 12 | 2021 |
Using Exergames to Train Patients with Dementia to Accomplish Daily Routines S Rings, S Karaosmanoglu, L Kruse, D Apken, T Picker, F Steinicke Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020 | 11 | 2020 |
Evaluating Difficulty Adjustments in a VR Exergame for Younger and Older Adults: Transferabilities and Differences L Kruse, S Karaosmanoglu, S Rings, F Steinicke Proceedings of the 2022 ACM Symposium on Spatial User Interaction, 1-11, 2022 | 9 | 2022 |
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. Frontiers in Virtual Reality 2 (2021) K Rogers, S Karaosmanoglu, D Wolf, F Steinicke, LE Nacke | 8 | 2021 |
Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame S Cmentowski, S Karaosmanoglu, LE Nacke, F Steinicke, JH Krüger Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 6 | 2023 |
VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality P Sykownik, S Karaosmanoglu, K Emmerich, F Steinicke, M Masuch Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems …, 2023 | 5 | 2023 |
Corona Beat-Kicking The Sedentary Habit Induced By Prolonged Social Distancing J Gabel, S Karaosmanoglu, C Mason, S Rings, F Steinicke 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2021 | 3 | 2021 |
Spatial visualization of sensor information for automated vehicles F Yan, S Karaosmanoglu, A Demir, M Baumann Proceedings of the 11th International Conference on Automotive User …, 2019 | 3 | 2019 |
Towards More Inclusive and Accessible Virtual Reality: Conducting Large-scale Studies in the Wild T Schmelter, L Kruse, S Karaosmanoglu, S Rings, F Steinicke, ... Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing …, 2023 | 2 | 2023 |
Magic, Superpowers, or Empowerment? A Conceptual Framework for Magic Interaction Techniques B Dewitz, S Karaosmanoglu, RW Lindeman, F Steinicke 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2023 | 1 | 2023 |
Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape S Karaosmanoglu, S Cmentowski, LE Nacke, F Steinicke arXiv preprint arXiv:2403.06776, 2024 | | 2024 |
Playing with Friends or Strangers? The Effects of Familiarity between Players in an Asymmetric Multiplayer Virtual Reality Game S Karaosmanoglu, T Schmolzi, F Steinicke Companion Proceedings of the Annual Symposium on Computer-Human Interaction …, 2023 | | 2023 |
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games S Cmentowski, S Karaosmanoglu, F Kievelitz, F Steinicke, J Krüger Proceedings of the ACM on Human-Computer Interaction 7 (CHI PLAY), 73-103, 2023 | | 2023 |