Consuming sport: Fans, sport and culture G Crawford Psychology Press, 2004 | 1140 | 2004 |
Introducing cultural studies B Longhurst, G Bagnall, G Smith, G Crawford, E Baldwin, M Ogborn Longman Pub Group, 2008 | 712* | 2008 |
Video games as culture: Considering the role and importance of video games in contemporary society D Muriel, G Crawford Routledge, 2018 | 457 | 2018 |
Video Gamers G Crawford Routledge, 2012 | 394* | 2012 |
More than a game: Sports-themed video games and player narratives G Crawford, VK Gosling Sociology of Sport Journal 26 (1), 50-66, 2009 | 191 | 2009 |
The Myth of the ‘Puck Bunny’ Female Fans and Men’s Ice Hockey G Crawford, VK Gosling Sociology 38 (3), 477-493, 2004 | 187 | 2004 |
The career of the sport supporter: The case of the Manchester Storm G Crawford Sociology 37 (2), 219-237, 2003 | 187 | 2003 |
Digital gaming, sport and gender G Crawford Leisure Studies 24 (3), 259-270, 2005 | 122 | 2005 |
Video games and agency in contemporary society D Muriel, G Crawford Games and Culture 15 (2), 138-157, 2020 | 107 | 2020 |
Playing the game: Performance in digital game audiences G Crawford, J Rutter Fandom: Identities and communities in a mediated world, 271-281, 2007 | 101 | 2007 |
The cult of champ man: the culture and pleasures of championship manager/football manager gamers G Crawford Information, Communication & Society 9 (4), 496-514, 2006 | 97 | 2006 |
Game scenes: Theorizing digital game audiences VK Gosling, G Crawford Games and Culture 6 (2), 135-154, 2011 | 89 | 2011 |
Is it in the game? Reconsidering play spaces, game definitions, theming, and sports videogames G Crawford Games and Culture 10 (6), 571-592, 2015 | 81 | 2015 |
The SAGE dictionary of leisure studies T Blackshaw, G Crawford Sage, 2009 | 75 | 2009 |
Toys for boys? Women's marginalization and participation as digital gamers G Crawford, V Gosling Sociological Research Online 10 (1), 46-56, 2005 | 70* | 2005 |
Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement G Crawford, V Gosling, G Bagnall, B Light Information, Communication & Society 17 (9), 1072-1085, 2014 | 65 | 2014 |
Cosplay and the art of play: exploring sub-culture through art G Crawford, D Hancock Springer, 2019 | 58 | 2019 |
Digital games and cultural studies G Crawford, J Rutter Understanding digital games, 2006 | 57 | 2006 |
Characteristics of a British ice hockey audience: Major findings of the 1998 and 1999 Manchester Storm ice hockey club supporter surveys G Crawford International Review for the Sociology of Sport 36 (1), 71-81, 2001 | 50 | 2001 |
An orchestral audience: Classical music and continued patterns of distinction G Crawford, V Gosling, G Bagnall, B Light Cultural Sociology 8 (4), 483-500, 2014 | 49 | 2014 |