Linda K Kaye
Linda K Kaye
Senior Lecturer in Psychology, Edge Hill University
Verified email at edgehill.ac.uk
TitleCited byYear
Putting The “Fun Factor” Into Gaming: The Influence of Social Contexts on Experiences of Playing Videogames
LK Kaye, J Bryce
International Journal of Internet Science 7 (1), 23-37, 2012
722012
Emojis: Insights, affordances, and possibilities for psychological science
LK Kaye, SA Malone, HJ Wall
Trends in cognitive sciences 21 (2), 66-68, 2017
632017
‘To tweet or not to tweet?’A comparison of academics’ and students’ usage of Twitter in academic contexts
CG Knight, LK Kaye
Innovations in education and teaching international 53 (2), 145-155, 2016
622016
“Turn that frown upside-down”: A contextual account of emoticon usage on different virtual platforms
LK Kaye, HJ Wall, SA Malone
Computers in Human Behavior 60, 463-467, 2016
582016
A weak scientific basis for gaming disorder: Let us err on the side of caution
AJ Van Rooij, CJ Ferguson, M Colder Carras, D Kardefelt-Winther, J Shi, ...
Journal of behavioral addictions 7 (1), 1-9, 2018
572018
“I’d be expecting caviar in lectures”: the impact of the new fee regime on undergraduate students’ expectations of Higher Education
EA Bates, LK Kaye
Higher Education 67 (5), 655-673, 2014
502014
An exploration of psychological factors on emoticon usage and implications for judgement accuracy
HJ Wall, LK Kaye, SA Malone
Computers in Human Behavior 62, 70-78, 2016
442016
My virtual friend: A qualitative analysis of the attitudes and experiences of Smartphone users: Implications for Smartphone attachment
C Fullwood, S Quinn, LK Kaye, C Redding
Computers in Human Behavior 75, 347-355, 2017
432017
“Girls can't play”: The effects of stereotype threat on females' gaming performance
LK Kaye, CR Pennington
Computers in Human Behavior 59, 202-209, 2016
392016
Exploring flow experiences in cooperative digital gaming contexts
LK Kaye
Computers in Human Behavior 55, 286-291, 2016
352016
The role of social identity and online social capital on psychosocial outcomes in MMO players
LK Kaye, R Kowert, S Quinn
Computers in Human Behavior 74, 215-223, 2017
262017
Go with the flow: The experience and affective outcomes of solo versus social gameplay
LK Kaye, J Bryce
Journal of Gaming and Virtual Worlds 6 (1), 49-60, 2014
262014
Don't Judge a (Face) Book by its Cover: Exploring judgement accuracy of others' personality on Facebook
D Darbyshire, C Kirk, HJ Wall, LK Kaye
Computers in Human Behavior 58, 380-387, 2016
222016
The impact of higher fees on psychology students’ reasons for attending university
LK Kaye, EA Bates
Journal of Further and Higher Education 41 (3), 379-392, 2017
162017
The relationships between the structural video game characteristics, video game engagement and happiness among individuals who play video games
DA Laffan, J Greaney, H Barton, LK Kaye
Computers in Human Behavior 65, 544-549, 2016
162016
“Internet addiction”: A conceptual minefield
FC Ryding, LK Kaye
International journal of mental health and addiction 16 (1), 225-232, 2018
152018
Do casual gaming environments evoke stereotype threat? Examining the effects of explicit priming and avatar gender
LK Kaye, CR Pennington, JJ McCann
Computers in Human Behavior 78, 142-150, 2018
152018
“Beyond words”: a researcher’s guide to using photo elicitation in psychology
EA Bates, JJ McCann, LK Kaye, JC Taylor
Qualitative Research in Psychology 14 (4), 459-481, 2017
152017
Exploring the impact of the increased tuition fees on academic staffs’ experiences in post-92 Universities: A small-scale qualitative study
E Bates, L Kaye
Education Sciences 4 (4), 229-246, 2014
132014
Psychosocial impacts of engaging in Second Life for individuals with physical disabilities
C Kleban, LK Kaye
Computers in Human Behavior 45, 59-68, 2015
122015
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