Individuals' stress assessment using human-smartphone interaction analysis M Ciman, K Wac IEEE Transactions on Affective Computing, 2016 | 74 | 2016 |
Using gamification to discover cultural heritage locations from geo-tagged photos A Bujari, M Ciman, O Gaggi, CE Palazzi Personal and Ubiquitous Computing 21 (2), 235-252, 2017 | 70 | 2017 |
An empirical analysis of energy consumption of cross-platform frameworks for mobile development M Ciman, O Gaggi Pervasive and Mobile Computing, 2016 | 70 | 2016 |
Cross-platform mobile development: A study on apps with animations M Ciman, O Gaggi, N Gonzo Proceedings of the 29th Annual ACM Symposium on Applied Computing, 757-759, 2014 | 45 | 2014 |
iSenseStress: Assessing stress through human-smartphone interaction analysis M Ciman, K Wac, O Gaggi 2015 9th International conference on pervasive computing technologies for …, 2015 | 44* | 2015 |
Serious Games for Early Identification of Developmental Dyslexia O Gaggi, CE Palazzi, M Ciman, G Galiazzo, S Franceschini, M Ruffino, ... Computers in Entertainment, 2014 | 41 | 2014 |
Evaluating impact of cross-platform frameworks in energy consumption of mobile applications M Ciman, O Gaggi WEBIST14 - 10th International Conference on Web Information Systems and …, 2014 | 33 | 2014 |
The use of games to help children eyes testing O Gaggi, M Ciman Multimedia Tools and Applications, 2015 | 29 | 2015 |
ClimbTheWorld: Real-time stairstep counting to increase physical activity F Aiolli, M Ciman, M Donini, O Gaggi Proceedings of the 11th International Conference on Mobile and Ubiquitous …, 2014 | 23 | 2014 |
Stairstep Recognition and Counting in a Serious Game for Increasing Users' Physical Activity M Ciman, M Donini, O Gaggi, F Aiolli Personal and Ubiquitous Computing, 2016 | 21 | 2016 |
Paths: Enhancing geographical maps with environmental sensed data A Bujari, M Ciman, O Gaggi, G Marfia, CE Palazzi Proceedings of the 2015 workshop on pervasive wireless healthcare, 13-16, 2015 | 21 | 2015 |
Serious games to support cognitive development in children with cerebral visual impairment M Ciman, O Gaggi, TM Sgaramella, L Nota, M Bortoluzzi, L Pinello Mobile Networks and Applications 23 (6), 1703-1714, 2018 | 17 | 2018 |
mQoL Smart Lab: Quality of Life Living Lab for Interdisciplinary Experiments A De Masi, M Ciman, M Gustarini, W Katarzyna International Workshop on Ubiquitous Mobile Instrumentation (UbiMI), 2016 | 17 | 2016 |
Smartphones as Sleep Duration Sensors: Validation of the iSenseSleep Algorithm M Ciman, K Wac JMIR mHealth and uHealth 7 (5), 2019 | 15 | 2019 |
HelpMe!: A Serious Game for Rehabilitation of Children Affected by CVI M Ciman, O Gaggi, L Nota, L Pinello, N Riparelli, TM Sgaramella WEBIST - International Conference on Web Information Systems and Technologies, 2013 | 15 | 2013 |
Stepbywatch: A smartwatch-based enhanced navigation system for visually impaired users O Gaggi, CE Palazzi, M Ciman, A Bujari 2018 15th IEEE Annual Consumer Communications & Networking Conference (CCNC …, 2018 | 10 | 2018 |
Measuring Energy Consumption of Cross-Platform Frameworks for Mobile Applications M Ciman, O Gaggi Web Information Systems and Technologies, 2016 | 10 | 2016 |
mQoL: Experiences of the 'Mobile Communications and Computing for Quality of Life' Living Lab K Wac, M Gustarini, J Marchanoff, M Fanourakis, C Tsiourti, M Ciman, ... 1st International Workshop on the Living Lab Approach for Successful Design …, 2015 | 9 | 2015 |
A Seriuos Game to persuade people to use stairs F Aiolli, M Ciman, M Donini, O Gaggi Persuasive 2014 - 9th International Conference on Persuasive Technology, 2014 | 7 | 2014 |
Games, assessment and rehabilitation: when serious games support cognitive development in children with Cerebral Visual Impairment M Ciman, O Gaggi, TM Sgaramella, L Nota, M Bortoluzzi International Conference on Smart Objects and Technologies for Social Good …, 2017 | 3 | 2017 |