Young June Sah
Young June Sah
Social Integration Research Center, Kangwon National University
Verified email at msu.edu
TitleCited byYear
Leveling up on stereotype threat: The role of avatar customization and avatar embodiment
R Ratan, YJ Sah
Computers in Human Behavior 50, 367-374, 2015
292015
Effects of visual and linguistic anthropomorphic cues on social perception, self-awareness, and information disclosure in a health website
YJ Sah, W Peng
Computers in Human Behavior 45, 392-401, 2015
242015
A new content-related advertising model for interactive television
JH Cho, YJ Sah, J Ryu
2008 IEEE International Symposium on Broadband Multimedia Systems and …, 2008
102008
Disrupted copresence: Older adults’ views on mobile phone use during face-to-face interactions
T Kadylak, TW Makki, J Francis, SR Cotten, RV Rikard, YJ Sah
Mobile Media & Communication 6 (3), 331-349, 2018
82018
Are you what your avatar eats? Health-behavior effects of avatar-manifested self-concept
YJ Sah, R Ratan, HYS Tsai, W Peng, I Sarinopoulos
Media Psychology 20 (4), 632-657, 2017
52017
Introducing Avatarification: An experimental examination of how avatars influence student motivation
R Ratan, RV Rikard, C Wanek, M McKinley, L Johnson, YJ Sah
2016 49th Hawaii International Conference on System Sciences (HICSS), 51-59, 2016
42016
Improving Usability Perception of Error-Prone AI Speakers: Elaborated Feedback Mitigates Negative Consequences of Errors
D Lee, YJ Sah, S Lee
International Journal of Human–Computer Interaction 35 (17), 1645-1652, 2019
12019
Reading Mind of a Video Game Character: An Antecedent and Consequence of Emotion, Cognition, and Intention Attribution
YJ Sah
한국컴퓨터게임학회 논문지 31 (2), 103-110, 2018
12018
Levelling Up on Stereotype Threat: The Role of Psychological Connection to Avatar in Math Performance
R Ratan, YJ Sah
Proceedings of Meaningful Play, 2012
12012
Are specialist robots better than generalist robots?
YJ Sah, B Yoo, SS Sundar
Proceedings of the 6th international conference on Human-robot interaction …, 2011
12011
Development of an Approach to Measuring Learnability Based on NGOMSL from Perspectives of Extended Learnability
S Lee, YJ Sah
International Journal of Human–Computer Interaction, 1-11, 2019
2019
Reading Emotion of a Video Game Character: Focusing on Primary and Secondary Emotion
YJ Sah
한국컴퓨터게임학회 논문지 32 (1), 73-81, 2019
2019
Effects of Emotion-Based Color Feedback on User’Perceptions in Diary Context
J Han, YJ Sah, S Lee
International Conference on Ubiquitous Information Management and …, 2019
2019
Moderating Effects of Spatial Presence on the Relationship Between Depth Cues and User Performance in Virtual Reality
S Ahn, YJ Sah, S Lee
International Conference on Ubiquitous Information Management and …, 2019
2019
Cultural Capital in a Mobile Game: An Analysis of Collection System in AbyssRium
SH Ryu, A Kim, YJ Sah
한국컴퓨터게임학회 논문지 31 (2), 111-119, 2018
2018
Advertising effect of additional information in panoramic view service on the online map
YJ Sah, D Jeong, K Suh, S You, KM Lee
Proceedings of the 5th International Conference on Ubiquitous Information …, 2011
2011
Avatar Projecting Actual, Ideal, or Ought Self: Which One Do We Feel Close To?
YJ Sah, HS Tsa, R Ratan, W Peng, I Sarinopoulos
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Articles 1–17