|The multimedia challenges raised by pervasive games|
M Capra, M Radenkovic, S Benford, L Oppermann, A Drozd, M Flintham
Proceedings of the 13th annual ACM international conference on Multimedia, 89-95, 2005
|Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp|
AM Von der Pütten, J Klatt, S Ten Broeke, R McCall, NC Krämer, R Wetzel, ...
Interacting with computers 24 (4), 317-325, 2012
|Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content|
R Wetzel, L Blum, L Oppermann
Proceedings of the international conference on the foundations of digital …, 2012
|Ubikequitous computing: designing interactive experiences for cyclists|
D Rowland, M Flintham, L Oppermann, J Marshall, A Chamberlain, ...
Proceedings of the 11th International Conference on Human-Computer …, 2009
|Designing cross media games|
I Lindt, J Ohlenburg, U Pankoke-Babatz, S Ghellal, L Oppermann, ...
2nd International Workshop on Gaming Applications in Pervasive Computing …, 2005
|The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games|
L Blum, R Wetzel, R McCall, L Oppermann, W Broll
Proceedings of the designing interactive systems conference, 711-720, 2012
|Extending authoring tools for location-aware applications with an infrastructure visualization layer|
L Oppermann, G Broll, M Capra, S Benford
International Conference on Ubiquitous Computing, 52-68, 2006
|Designing mobile augmented reality games|
R Wetzel, L Blum, W Broll, L Oppermann
Handbook of Augmented Reality, 513-539, 2011
|3d-registered interaction-surfaces in augmented reality space|
C Geiger, L Oppermann, C Reimann
2003 IEEE International Augmented Reality Toolkit Workshop, 5-13, 2003
|Areef multi-player underwater augmented reality experience|
L Oppermann, L Blum, JY Lee, JH Seo
2013 IEEE international games innovation conference (IGIC), 199-202, 2013
|Mobile location-based gaming|
V Paelke, L Oppermann, C Reimann
Map-based Mobile Services, 310-334, 2008
|Playing on AREEF: evaluation of an underwater augmented reality game for kids|
L Oppermann, L Blum, M Shekow
Proceedings of the 18th international conference on human-computer …, 2016
|Addressing mobile phone diversity in ubicomp experience development|
C Greenhalgh, S Benford, A Drozd, M Flintham, A Hampshire, ...
International Conference on Ubiquitous Computing, 447-464, 2007
|Locating experience: touring a pervasive performance|
A Chamberlain, L Oppermann, M Flintham, S Benford, P Tolmie, M Adams, ...
Personal and Ubiquitous Computing 15 (7), 717, 2011
|Tidy City: A location-based game for city exploration based on user-created content|
R Wetzel, L Blum, F Feng, L Oppermann, M Straeubig
Mensch & Computer 2011: überMEDIEN| ÜBERmorgen, 2011
|Lessons from touring a location-based experience|
L Oppermann, M Flintham, S Reeves, S Benford, C Greenhalgh, ...
International Conference on Pervasive Computing, 232-249, 2011
|Facilitating the development of location-based experiences|
University of Nottingham, 2009
|Final prototype of TimeWarp application|
W Wetzel, L Blum, R McCall, L Oppermann, TS Broeke, Z Szalavári
|Mapping inside out.|
S Boyd Davis, M Moar, R Jacobs, M Watkins, M Capra, R Shackford, ...
Shaker 2, 199-226, 2007
|Move, Interact, Learn, Eat–A Toolbox for Educational Location-Based Games|
L Oppermann, S Schaal, M Eisenhardt, C Brosda, H Müller, S Bartsch
International Conference on Advances in Computer Entertainment, 774-794, 2017