Andrew Macvean
Andrew Macvean
Verified email at
Cited by
Cited by
Understanding exergame users' physical activity, motivation and behavior over time
A Macvean, J Robertson
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems …, 2013
iFitQuest: a school based study of a mobile location-aware exergame for adolescents
A Macvean, J Robertson
Proceedings of the 14th international conference on Human-computer …, 2012
Introducing the “serious games mechanics” a theoretical framework to analyse relationships between “game” and “pedagogical aspects” of serious games
N Suttie, S Louchart, T Lim, A Macvean, W Westera, D Brown, D Djaouti
Procedia Computer Science 15, 314-315, 2012
WeQuest: scalable alternate reality games through end-user content authoring
A Macvean, S Hajarnis, B Headrick, A Ferguson, C Barve, D Karnik, ...
Proceedings of the 8th international conference on advances in computer …, 2011
Understanding the importance of context: A qualitative study of a location-based exergame to enhance school childrens physical activity
J Robertson, R Jepson, A Macvean, S Gray
PloS one 11 (8), e0160927, 2016
API designers in the field: Design practices and challenges for creating usable APIs
L Murphy, MB Kery, O Alliyu, A Macvean, BA Myers
2018 ieee symposium on visual languages and human-centric computing (vl/hcc …, 2018
Developing adaptive exergames for adolescent children
AP Macvean
Proceedings of the 11th International Conference on Interaction Design and …, 2012
Preliminary Analysis of REST API Style Guidelines
L Murphy, T Alliyu, A Macvean, MB Kery, BA Myers
Ann Arbor 1001, 48109, 2017
API design reviews at scale
A Macvean, M Maly, J Daughtry
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
Discovering API usability problems at scale
E Murphy-Hill, C Sadowski, A Head, J Daughtry, A Macvean, C Jaspan, ...
Proceedings of the 2nd International Workshop on API Usage and Evolution, 14-17, 2018
Evaluating enjoyment within alternate reality games
AP Macvean, MO Riedl
ACM SIGGRAPH 2011 Game Papers, 1-6, 2011
Embedding technology in the classroom: the train the teacher model
J Robertson, A Macvean, K Howland
Proceedings of the 11th International Conference on Interaction Design and …, 2012
API Usability at Scale.
A Macvean, L Church, J Daughtry, C Citro
PPIG, 26, 2016
Robust evaluation for a maturing field: the train the teacher method
J Robertson, A Macvean, K Howland
International Journal of Child-Computer Interaction 1 (2), 50-60, 2013
Marble: Mining for boilerplate code to identify API usability problems
D Nam, A Horvath, A Macvean, B Myers, B Vasilescu
2019 34th IEEE/ACM International Conference on Automated Software …, 2019
An enjoyment metric for the evaluation of alternate reality games
AP Macvean, MO Riedl
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
Savouring our mistakes: Learning from the FitQuest project
J Robertson, A Macvean, S Fawkner, G Baker, RG Jepson
International journal of child-computer interaction 16, 55-67, 2018
Task-involved versus Ego-Involved: Motivating children to exercise in a pervasive exergame
AP Macvean
2011 IEEE International Conference on Pervasive Computing and Communications …, 2011
Understanding the exergame user experience: users' motivation, attitude and behaviour in a location-aware pervasive exergame for adolescent children
AP Macvean
Heriot-Watt University, 2013
Understanding the player: The need for adaption in exergames for adolescents
A Macvean
GAMES FOR HEALTH: Research, Development, and Clinical Applications 1 (5 …, 2012
The system can't perform the operation now. Try again later.
Articles 1–20