Kiel Gilleade
Kiel Gilleade
Illinois Applied Research Institute
Verified email at illinois.edu - Homepage
Title
Cited by
Cited by
Year
Affective videogames and modes of affective gaming: assist me, challenge me, emote me
K Gilleade, A Dix, J Allanson
DIGRA 2005 Conference: Changing Views: Worlds in Play, 2005
2852005
Using frustration in the design of adaptive videogames
KM Gilleade, A Dix
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in …, 2004
2442004
The VoodooIO Gaming Kit: A real-time adaptable gaming controller
N Villar, K Gilleade, D RAMDUNYELLIS, H Gellersen
Computers in Entertainment (CIE) 5 (3), 7, 2007
642007
The VoodooIO Gaming Kit: A Real-Time Adaptable Gaming Controller
N Villar, K Gilleade, D Ramduny-Ellis, H Gellersen
Advances in Computer Entertainment Technology, 2006
642006
Evaluation of an adaptive game that uses EEG measures validated during the design process as inputs to a biocybernetic loop
KC Ewing, SH Fairclough, K Gilleade
Frontiers in human neuroscience 10, 223, 2016
512016
Capturing user engagement via psychophysiology: measures and mechanisms for biocybernetic adaptation
SH Fairclough, K Gilleade, KC Ewing, J Roberts
International Journal of Autonomous and Adaptive Communications Systems 6 (1 …, 2013
462013
Adaptive augmented reality for cultural heritage: ARtSENSE project
A Damala, N Stojanovic, T Schuchert, J Moragues, A Cabrera, K Gilleade
Euro-Mediterranean Conference, 746-755, 2012
432012
Construction of the Biocybernetic Loop: A Case Study
S Fairclough, K Gilleade
ICMI 2012 Grand Challenge - Brain-Computer Interfaces, 2012
422012
Advances in Physiological Computing
SH Fairclough, K Gilleade
Springer-Verlag London, 2014
402014
A toolkit for exploring affective interface adaptation in videogames
K Gilleade, J Allanson
Proceeding of HCI International 2003 2, 370-374, 2003
372003
Biocybernetic Adaptation as Biofeedback Training Method
AT Pope, CL Stephens, K Gilleade
Advances in Physiological Computing, 2014
292014
Exploring the Affective Museum Visiting Experience: Adaptive Augmented Reality (A2 R) and Cultural Heritage
A Damala, T Schuchert, I Rodriguez, J Moragues, K Gilleade, ...
International Journal of Heritage in the Digital Era 2 (1), 2013
292013
A framework for P2P application development
J Walkerdine, D Hughes, P Rayson, J Simms, K Gilleade, J Mariani, ...
Computer Communications 31 (2), 387-401, 2008
232008
Brain and body interfaces: Designing for meaningful interaction
SH Fairclough, K Gilleade, LE Nacke, RL Mandryk
Proceedings of the 2011 annual conference extended abstracts on Human …, 2011
162011
A Framework for Psychophysiological Classification within a Cultural Heritage Context using Interest
A Karran, S Fairclough, K Gilleade
ACM Transactions on Computer-Human Interaction (TOCHI), 2015
152015
Classification Accuracy from the Perspective of the User: Real-Time Interaction with Physiological Computing
SH Fairclough, AJ Karran, K Gilleade
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
132015
Physiology as XP–Body Blogging to Victory
K Gilleade, SH Fairclough
BioS-Play Workshop at Fun and Games 2010, 2010
122010
Exploiting P2P in the creation of Game Worlds
D Hughes, K Gilleade, J Walkerdine
Third International Game Design and Technology Workshop and Conference 2005, 2005
72005
Issues inherent in controlling the interpretation of the Physiological Cloud
K Gilleade, K Lee
CHI 2011 workshop on "Brain and Body Interfaces: Designing for Meaningful …, 2011
52011
Generic processing of real-time physiological data in the cloud
K Lee, K Gilleade
International Journal of Big Data Intelligence 3 (4), 215-227, 2016
42016
The system can't perform the operation now. Try again later.
Articles 1–20