Larysa Nadolny
Title
Cited by
Cited by
Year
The impact of an augmented reality lesson on student achievement and motivation.
A Estapa, L Nadolny
Journal of STEM Education 16 (3), 40-48, 2015
174*2015
Designing for game-based learning: The effective integration of technology to support learning
Z Alaswad, L Nadolny
Journal of Educational Technology Systems 43 (4), 389-402, 2015
862015
Interactive print: The design of cognitive tasks in blended augmented reality and print documents
L Nadolny
British Journal of Educational Technology 48 (3), 814-823, 2017
502017
Using coding apps to support literacy instruction and develop coding literacy
A Hutchison, L Nadolny, A Estapa
The Reading Teacher 69 (5), 493-503, 2016
442016
Student participation and achievement in a large lecture course with game-based learning
L Nadolny, A Halabi
Simulation & gaming 47 (1), 51-72, 2016
382016
SciEthics Interactive: science and ethics learning in a virtual environment
L Nadolny, J Woolfrey, M Pierlott, S Kahn
Educational Technology Research and Development 61 (6), 979-999, 2013
282013
Implementation and outcomes of a laptop initiative in career and technical high school education
C Mouza, A Cavalier, L Nadolny
Journal of Educational Computing Research 38 (4), 411-452, 2008
272008
Designing with game-based learning: Game mechanics from middle school to higher education
L Nadolny, Z Alaswad, D Culver, W Wang
Simulation & Gaming 48 (6), 814-831, 2017
232017
Examining the characteristics of game-based learning: A content analysis and design framework
L Nadolny, A Valai, NJ Cherrez, D Elrick, A Lovett, M Nowatzke
Computers & Education 156, 103936, 2020
122020
Recommendations to support computational thinking in the elementary classroom
A Estapa, A Hutchison, L Nadolny
Technology and Engineering Teacher 77 (4), 25-29, 2017
102017
Supporting motivation and effort persistence in an online financial literacy course through game-based learning
L Nadolny, J Nation, J Fox
International Journal of Game-Based Learning (IJGBL) 9 (3), 38-52, 2019
52019
Exploring the rules of the game: games in the classroom, game-based learning, gamification, and simulations
J Willis, S Greenhalgh, L Nadolny, S Liu, T Aldemir, S Rogers, ...
Society for Information Technology & Teacher Education Internationalá…, 2017
52017
Practising conservation biology in a virtual rainforest world
JL Schedlbauer, L Nadolny, J Woolfrey
Journal of Biological Education 50 (3), 320-328, 2016
32016
Ethics in Engineering Education Using Virtual Worlds
J Reeves, L Nadolny
ASEE Annual Conference & Exposition, 2013
32013
Connecting future teachers with the teachers of today
L Nadolny
Cutting-edge Technologies in Higher Education 1, 173-188, 2011
32011
EPIC WIN: Designing for success with game-based learning
L Nadolny
Society for Information Technology & Teacher Education Internationalá…, 2016
22016
Lactation and postnatal growth
T Kunz, H W., L Nadolny
Bats in Captivity: Volume 2: Aspects of Rehabilitation 2, 223-238, 2010
22010
In-World Behaviors and Learning in a Virtual World
L Nadolny, M Childs
International Journal of Virtual and Personal Learning Environments (IJVPLEá…, 2014
12014
Laptops for all students: Year one evaluation of a laptop initiative in career and technical high school education
LN Nadolny
University of Delaware, 2008
12008
Screening Bot: a Playground for Critical Algorithmic Literacy Engagement with Youth
E Aleman, L Nadolny, A Ferreira, B Gabetti, G OrtÝz, M Zanoniani
Extended Abstracts of the 2021 Annual Symposium on Computer-Humaná…, 2021
2021
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Articles 1–20