Rabindra A. Ratan
Rabindra A. Ratan
Associate Professor, Department of Media & Information, Michigan State University
Verified email at msu.edu
TitleCited byYear
As real as real? Macroeconomic behavior in a large-scale virtual world
E Castronova, D Williams, C Shen, R Ratan, L Xiong, Y Huang, B Keegan
New Media & Society 11 (5), 685-707, 2009
1872009
Classifying serious games
RA RATAN, U Ritterfeld
Serious games, 32-46, 2009
1782009
A content analysis of female body imagery in video games
N Martins, DC Williams, K Harrison, RA Ratan
Sex roles 61 (11-12), 824, 2009
1372009
Schmoozing and smiting: Trust, social institutions, and communication patterns in an MMOG
RA Ratan, JE Chung, C Shen, D Williams, MS Poole
Journal of Computer-Mediated Communication 16 (1), 93-114, 2010
852010
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
652015
Stand by Your Man: An Examination of Gender Disparity in League of Legends
RA Ratan, N Taylor, J Hogan, T Kennedy, D Williams
Games and Culture 10 (5), 438-462, 2015
622015
Virtual muscularity: A content analysis of male video game characters
N Martins, DC Williams, RA Ratan, K Harrison
Body Image 8 (1), 43-51, 2011
542011
Self-presence, explicated: Body, emotion, and identity extension into the virtual self
R Ratan
Handbook of research on technoself: Identity in a technological society, 322-336, 2013
482013
Exploring self-presence in collaborative virtual teams.
R Ratan, BS Hasler
PsychNology Journal 8 (1), 2010
482010
Do men advance faster than women? Debunking the gender performance gap in two massively multiplayer online games
C Shen, R Ratan, YD Cai, A Leavitt
Journal of Computer-Mediated Communication 21 (4), 312-329, 2016
432016
Multitasking, presence, and self-presence on the Wii
R Ratan, M Santa Cruz, P Vorderer
Proceedings of the 10th Annual International Workshop on Presence, 167-190, 2007
432007
Why we distort in self-report: Predictors of self-report errors in video game play
AS Kahn, R Ratan, D Williams
Journal of Computer-Mediated Communication 19 (4), 1010-1023, 2014
402014
Self-presence standardized: Introducing the self-presence questionnaire (SPQ)
RA Ratan, B Hasler
Proceedings of the 12th annual international workshop on presence 81, 2009
302009
Leveling up on stereotype threat: The role of avatar customization and avatar embodiment
R Ratan, YJ Sah
Computers in Human Behavior 50, 367-374, 2015
272015
When Mii is me: a psychophysiological examination of avatar self-relevance
RA Ratan, M Dawson
Communication Research 43 (8), 1065-1093, 2016
252016
Experiencing autonomous vehicles: crossing the boundaries between a drive and a ride
A Meschtscherjakov, M Tscheligi, D Szostak, R Ratan, R McCall, I Politis, ...
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human …, 2015
232015
HCI and autonomous vehicles: contextual experience informs design
A Meschtscherjakov, M Tscheligi, D Szostak, S Krome, B Pfleging, ...
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors …, 2016
152016
Playing by the rules: Parental mediation of video game play
N Martins, NL Matthews, RA Ratan
Journal of Family Issues 38 (9), 1215-1238, 2017
132017
Validating the digital games motivation scale for comparative research between countries
F De Grove, J Breuer, V Hsueh Hua Chen, T Quandt, R Ratan, J Van Looy
Communication Research Reports 34 (1), 37-47, 2017
102017
Pink and blue pixel $: Gender and economic disparity in two massive online games
V Lehdonvirta, RA Ratan, TLM Kennedy, D Williams
The Information Society 30 (4), 243-255, 2014
102014
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Articles 1–20