David Zendle
David Zendle
Verified email at york.ac.uk
Title
Cited by
Cited by
Year
Video game loot boxes are linked to problem gambling: Results of a large-scale survey
D Zendle, P Cairns
PloS one 13 (11), e0206767, 2018
982018
Loot boxes are again linked to problem gambling: Results of a replication study
D Zendle, P Cairns
PloS one 14 (3), e0213194, 2019
37*2019
Challenge in digital games: Towards developing a measurement tool
A Denisova, C Guckelsberger, D Zendle
Proceedings of the 2017 chi conference extended abstracts on human factors …, 2017
372017
Adolescents and loot boxes: links with problem gambling and motivations for purchase
D Zendle, R Meyer, H Over
Royal Society Open Science 6 (6), 190049, 2019
322019
Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win
D Zendle, P Cairns, H Barnett, C McCall
Computers in Human Behavior 102, 181-191, 2020
26*2020
Behavioural realism and the activation of aggressive concepts in violent video games
D Zendle, D Kudenko, P Cairns
Entertainment computing 24, 21-29, 2018
222018
No priming in video games
D Zendle, P Cairns, D Kudenko
Computers in Human Behavior 78, 113-125, 2018
172018
The prevalence of loot boxes in mobile and desktop games
D Zendle, R Meyer, P Cairns, S Waters, N Ballou
Addiction, 2020
122020
Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video Games
D Zendle, P Cairns, D Kudenko
Proceedings of the 2015 Annual symposium on computer-human interaction in …, 2015
102015
Loot boxes and the convergence of video games and gambling
D Zendle, H Bowden-Jones
The Lancet Psychiatry 6 (9), 724-725, 2019
92019
Loot box spending in video games is again linked to problem gambling
D Zendle, P Cairns
PloS One 13, e0206767, 2018
82018
Ethereum Crypto-Games: Mechanics, Prevalence, and Gambling Similarities
OJ Scholten, NGJ Hughes, S Deterding, A Drachen, JA Walker, D Zendle
Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2019
52019
Gambling-like video game practices: Links with problem gambling and disordered gaming in a nationally representative sample
D Zendle
Preprint]. PsyArXiv. https://doi. org/10.31234/osf. io/fh3vx, 2019
52019
Is excessive use of social media an addiction?
D Zendle, H Bowden-Jones
Bmj 365, 2019
52019
Measuring perceived challenge in digital games: Development & validation of the challenge originating from recent gameplay interaction scale (CORGIS)
A Denisova, P Cairns, C Guckelsberger, D Zendle
International Journal of Human-Computer Studies 137, 102383, 2020
42020
Problem gamblers spend less money when loot boxes are removed from a game: a before and after study of Heroes of the Storm
D Zendle
PeerJ 7, e7700, 2019
42019
is real-money video gaming just a form of gambling?
D Zendle
Gaming Law Review 23 (9), 658-660, 2019
2*2019
Priming and negative priming in violent video games
D Zendle
University of York, 2016
22016
Open letter from UK based academic scientists to the secretaries of state for digital, culture, media and sport and for health and social care regarding the need for …
H Wardle, J Banks, P Bebbington, L Blank, HBJ Obe, S Bramley, C Bunn, ...
bmj 370, 2020
12020
The rise of social casino games: Changes in the size and composition of the Android social casino market from 2012-2020, availability to children, and predictions for future growth
D Zendle, OJ Scholten
PsyArXiv, 2020
12020
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Articles 1–20