Non-photorealistic rendering techniques for motion in computer games M Haller, C Hanl, J Diephuis Computers in Entertainment (CIE) 2 (4), 11-11, 2004 | 41 | 2004 |
Invisible walls: Co-presence in a co-located augmented virtuality installation M Lankes, J Hagler, G Kostov, J Diephuis Proceedings of the Annual Symposium on Computer-Human Interaction in Play …, 2017 | 16 | 2017 |
Mini is beautiful: Playing serious mini-games to facilitate collective learning on complex urban processes O Devisch, K Gugerell, J Diephuis, T Constantinescu, C Ampatzidou, ... Interaction design and architectures, 141-157, 2017 | 8 | 2017 |
Game mechanics for civic participation in digitized cities O Devisch, J DIEPHUIS, K Gugerell, M Berger, M Jauschneg, ... Complexity and Digitalisation of Cities-Challenges for Urban Planning and …, 2015 | 8 | 2015 |
Combining gamification and augmented reality to raise interest in logistics careers LM Putz-Egger, D Beil, S Dopler, J Diephuis Applied Sciences 12 (18), 9066, 2022 | 5 | 2022 |
Limelight–fostering sociability in a co-located game W Hochleitner, M Lankes, J Diephuis, C Hochleitner Proceedings of the CHI 2013 Workshop on Designing and Evaluating Sociability …, 2013 | 5 | 2013 |
Animating participants in co-located playful mixed-reality installations J Hagler, M Lankes, J Diephuis 2018 IEEE 1st Workshop on Animation in Virtual and Augmented Environments …, 2018 | 4 | 2018 |
The mechanics of playful participatory processes C Ampatzidou, K Gugerell, J Diephuis, O Devisch, T Constantinescu, ... Design, Social Media and Technology to foster Civic Self-Organisation, 185-196, 2015 | 3 | 2015 |
All ar-board: Seamless ar marker integration into board games J Diephuis, G Kostov, G Mittermair 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and …, 2021 | 2 | 2021 |
MoCo motion: integrating mobile devices into a multiplayer floor-based gaming environment A Friedl, J Diephuis, G Kostov, O Naderer Proceedings of the 14th International Conference on Mobile and Ubiquitous …, 2015 | 2 | 2015 |
Game Changer: Designing Co-Located Games that Utilize Player Proximity J Diephuis, A Friedl, G Kostov, P Piroozan, D Wilfinger Proceedings of DiGRA 2015: Diversity of Play, 1-26, 2015 | 2 | 2015 |
Another brick in the (fifth) wall: reflections on creating a co-located multiplayer game for a large display J Diephuis, M Lankes, W Hochleitner Context Matters, 162-167, 2013 | 2 | 2013 |
Game Changer: a (Game) Space for Intercultural Play? J Diephuis, A Friedl, G Kostov, P Piroozan, D Wilfinger Cross-Cultural Business Conference 2015, 327, 2015 | 1 | 2015 |
Designing game-based moral courage W Hochleitner, J Diephuis, A Schneider, J Himmelsbach FROG–Future and Reality of Gaming 2022, 61-82, 2023 | | 2023 |
MagicMoves: A Gesture Creation Framework for Virtual Reality Applications P Asteriou, J Diephuis, P Wintersberger 2023 International Conference on Intelligent Metaverse Technologies …, 2023 | | 2023 |
Heavy Haptics: Simulating Weight in Virtual Reality Applications O Schober, J Diephuis, P Wintersberger, W Hochleitner 2023 International Conference on Intelligent Metaverse Technologies …, 2023 | | 2023 |
Appropriating Digital Collaboration Tools for Usability Education and Research K Probst, A Aschauer, J Diephuis | | 2023 |
InstaVis: Visualizing Clusters of Instagram Message Feeds A Stöckl, J Diephuis, A Aschauer 2020 24th International Conference Information Visualisation (IV), 435-439, 2020 | | 2020 |
Singularity: Designing a Cooperative Mixed Reality Game for a Co-located Setting G Kostov, J Diephuis | | 2016 |
Learning from Game Design: Understanding Participatory processes through Game Mechanics C Ampatzidou, K Gugerell, J Diephuis Hybrid City III: Data to the People, 2015 | | 2015 |