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Tom Cole
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Emotional and functional challenge in core and avant-garde games
T Cole, P Cairns, M Gillies
Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015
772015
Thinking and doing: Challenge, agency, and the eudaimonic experience in video games
T Cole, M Gillies
Games and Culture 16 (2), 187-207, 2021
622021
The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion
T Cole
192015
Grounded Theory in Games Research: Making the Case and Exploring the Options
JH Salisbury, T Cole
182016
Emotional exploration and the eudaimonic gameplay experience: a grounded theory
T Cole, M Gillies
Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022
132022
More than a bit of coding:(un-) Grounded (non-) Theory in HCI
T Cole, M Gillies
CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-11, 2022
82022
" Moments to Talk About": Designing for the Eudaimonic Gameplay Experience
T Cole
Goldsmiths, University of London, 2021
12021
Grounded Theory in games research: making the case and exploring the options
T Cole, JH Salisbury
DiGRA/FDG ཌ-Proceedings of the First International Joint Conference of DiGRA …, 2016
12016
Eudaimonia in digital games workshop
T Cole, A Denisova, J Iacovides
Association for Computing Machinery (ACM), 2024
2024
The History of Nintendo
T Cole
2024
'Lost in the Woods': The importance and utility of grounded theory methodology and qualitative research in games (iGGi CON 2022 Keynote)
T Cole
2022
Eudaimonia in Digital Games
T Cole, A Denisova, J Iacovides
2022
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Articles 1–12