Emotional and functional challenge in core and avant-garde games T Cole, P Cairns, M Gillies Proceedings of the 2015 annual symposium on computer-human interaction in …, 2015 | 77 | 2015 |
Thinking and doing: Challenge, agency, and the eudaimonic experience in video games T Cole, M Gillies Games and Culture 16 (2), 187-207, 2021 | 62 | 2021 |
The Tragedy of Betrayal: How the design of Ico and Shadow of the Colossus elicits emotion T Cole | 19 | 2015 |
Grounded Theory in Games Research: Making the Case and Exploring the Options JH Salisbury, T Cole | 18 | 2016 |
Emotional exploration and the eudaimonic gameplay experience: a grounded theory T Cole, M Gillies Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems …, 2022 | 13 | 2022 |
More than a bit of coding:(un-) Grounded (non-) Theory in HCI T Cole, M Gillies CHI Conference on Human Factors in Computing Systems Extended Abstracts, 1-11, 2022 | 8 | 2022 |
" Moments to Talk About": Designing for the Eudaimonic Gameplay Experience T Cole Goldsmiths, University of London, 2021 | 1 | 2021 |
Grounded Theory in games research: making the case and exploring the options T Cole, JH Salisbury DiGRA/FDG ཌ-Proceedings of the First International Joint Conference of DiGRA …, 2016 | 1 | 2016 |
Eudaimonia in digital games workshop T Cole, A Denisova, J Iacovides Association for Computing Machinery (ACM), 2024 | | 2024 |
The History of Nintendo T Cole | | 2024 |
'Lost in the Woods': The importance and utility of grounded theory methodology and qualitative research in games (iGGi CON 2022 Keynote) T Cole | | 2022 |
Eudaimonia in Digital Games T Cole, A Denisova, J Iacovides | | 2022 |