Benjamin Kenwright
TitleCited byYear
A Beginners Guide to Dual-Quaternions: What They Are, How They Work, and How to Use Them for 3D Character Hierarchies
B Kenwright
The 20th International Conference on Computer Graphics, Visualization and …, 2012
512012
Dynamic balancing and walking for real-time 3d characters
B Kenwright, R Davison, G Morgan
International Conference on Motion in Games, 63-73, 2011
282011
Inverse kinematics–cyclic coordinate descent (CCD)
B Kenwright
Journal of Graphics Tools 16 (4), 177-217, 2012
202012
Responsive Biped Character Stepping: When Push Comes To Shove
B Kenwright
International Conference on CyberWorlds (CW2012), Germany(Darmstadt), 25-27 …, 2012
152012
Inverse kinematics with dual-quaternions, exponential-maps, and joint limits
B Kenwrigth
International Journal on Advances in Intelligent Systems 6 (1), 2013
122013
Generating Responsive Life-Like Biped Characters
B Kenwright
In Proceedings for Procedural Content Generation in Games (PCG 2012) Workshop, 2012
112012
A beginners guide to dual-quaternions
B Kenwright
Winter School of Computer Graphics 2, 2012
112012
Practical Introduction to Rigid Body Linear Complementary Problem (LCP) Constraint Solvers
B Kenwright, G Morgan
Algorithmic and Architectural Gaming Design, 159-205, 2012
82012
Planar character animation using genetic algorithms and gpu parallel computing
B Kenwright
Entertainment Computing 5 (4), 285-294, 2014
72014
Real-time character inverse kinematics using the Gauss-Seidel iterative approximation method
B Kenwright
International Conference on Creative Content Technologies 4, 63-68, 2012
72012
Dual-Quaternions: From Classical Mechanics to Computer Graphics and Beyond
B Kenwright
5*
Synthesizing Balancing Character Motions
B Kenwright
9th Workshop on Virtual Reality Interaction and Physical Simulation (VRIPHYS …, 2012
42012
Inverse Kinematic Solutions for Articulated Characters using Massively Parallel Architectures and Differential Evolutionary Algorithms
B Kenwright
Workshop on Virtual Reality Interaction and Physical Simulation, 2017
32017
Poxels: Polygonal voxel environment rendering
M Miller, A Cumming, K Chalmers, B Kenwright, K Mitchell
20th ACM Symposium on Virtual Reality Software and Technology 2014, 235-236, 2014
32014
Real-time deformable soft-body simulation using distributed mass-spring approximations
B Kenwright, R Davison, G Morgan
CONTENT, The Third International Conference on Creative Content …, 2011
32011
Brief review of video games in learning & education how far we have come
B Kenwright
SIGGRAPH Asia 2017 Symposium on Education, 3, 2017
22017
Holistic game development curriculum
B Kenwright
SIGGRAPH ASIA 2016 Symposium on Education, 2, 2016
22016
Game-Based Learning in Higher Education
B Kenwright
22016
Free-form tetrahedron deformation
B Kenwright
International Symposium on Visual Computing, 787-796, 2015
22015
Bio-inspired animated characters: A mechanistic & cognitive view
B Kenwright
2016 Future Technologies Conference (FTC), 1079-1087, 2016
12016
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Articles 1–20