Structured parallel programming: patterns for efficient computation M McCool, J Reinders, A Robison Elsevier, 2012 | 481 | 2012 |
Interactive rendering with arbitrary BRDFs using separable approximations J Kautz, MD McCool Rendering Techniques’ 99, 247-260, 1999 | 279 | 1999 |
Shader metaprogramming MD McCool, Z Qin, TS Popa Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2002 | 208 | 2002 |
Hierarchical Poisson disk sampling distributions M McCool, E Fiume Proceedings of the conference on Graphics interface 92, 94-105, 1992 | 207 | 1992 |
Homomorphic factorization of BRDFs for high-performance rendering MD McCool, J Ang, A Ahmad Proceedings of the 28th annual conference on Computer graphics and …, 2001 | 198 | 2001 |
Shader algebra M McCool, S Du Toit, T Popa, B Chan, K Moule ACM Transactions on Graphics (TOG) 23 (3), 787-795, 2004 | 194 | 2004 |
Shadow volume reconstruction from depth maps MD McCool ACM Transactions on Graphics (TOG) 19 (1), 1-26, 2000 | 167 | 2000 |
Data-parallel programming on the Cell BE and the GPU using the RapidMind development platform MD McCool the GSPx Multicore Applications Conference, 2006, 2006 | 159 | 2006 |
Metaprogramming GPUs with Sh M McCool, S Du Toit AK Peters/CRC Press, 2019 | 135 | 2019 |
Approximation of glossy reflection with prefiltered environment maps J Kautz, MD McCool Graphics Interface 2000, 119-126, 2000 | 120 | 2000 |
Intel's Array Building Blocks: A retargetable, dynamic compiler and embedded language CJ Newburn, B So, Z Liu, M McCool, A Ghuloum, SD Toit, ZG Wang, ... Proceedings of the 9th Annual IEEE/ACM International Symposium on Code …, 2011 | 117 | 2011 |
Scalable programming models for massively multicore processors MD McCool Proceedings of the IEEE 96 (5), 816-831, 2008 | 114 | 2008 |
Anisotropic diffusion for Monte Carlo noise reduction MD McCool ACM Transactions on Graphics (TOG) 18 (2), 171-194, 1999 | 97 | 1999 |
Interactive maximum projection volume rendering W Heidrich, M McCool, J Stevens Proceedings of the 6th conference on Visualization'95, 11, 1995 | 74 | 1995 |
Low latency photon mapping using block hashing VCH Ma, MD McCool Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware …, 2002 | 73 | 2002 |
Layered variance shadow maps A Lauritzen, M McCool Proceedings of graphics interface 2008, 139-146, 2008 | 68 | 2008 |
SMASH: A next-generation API for programmable graphics accelerators MD McCool SIGGRAPH 2000 Course on Real-Time Programmable Shading, New Orleans, 2000 | 65 | 2000 |
Summed-area variance shadow maps A Lauritzen, M Mccool GPU Gems, 2007 | 63 | 2007 |
Structured parallel programming with deterministic patterns MD McCool Proceedings of the 2nd USENIX conference on Hot topics in parallelism, 5-5, 2010 | 62 | 2010 |
Performance evaluation of GPUs using the RapidMind development platform MD McCool, K Wadleigh, B Henderson, HY Lin Proceedings of the 2006 ACM/IEEE conference on Supercomputing, 181, 2006 | 62 | 2006 |