| Evaluation of commercial brain–computer interfaces in real and virtual world environment: A pilot study A Vourvopoulos, F Liarokapis Computers & Electrical Engineering 40 (2), 714-729, 2014 | 52 | 2014 |
| Brain-controlled NXT Robot: Tele-operating a robot through brain electrical activity A Vourvopoulos, F Liarokapis 2011 Third International Conference on Games and Virtual Worlds for Serious …, 2011 | 49 | 2011 |
| RehabNet: A Distributed Architecture for Motor and Cognitive Neuro-Rehabilitation A Vourvopoulos, AL Faria, MS Cameirao, S Bermudez i Badia e-Health Networking, Applications & Services (Healthcom), 2013 IEEE 15th …, 2013 | 39 | 2013 |
| Robot navigation using brain-computer interfaces A Vourvopoulos, F Liarokapis 2012 IEEE 11th International Conference on Trust, Security and Privacy in …, 2012 | 32 | 2012 |
| Brain-Controlled Serious Games for Cultural Heritage A Vourvopoulos, F Liarokapis, P Petridis 18th International Conference on Virtual Systems and Multimedia (VSMM), 2012 | 32 | 2012 |
| Atmos: a hybrid crowdsourcing approach to weather estimation E Niforatos, A Vourvopoulos, M Langheinrich, P Campos, A Doria Proceedings of the 2014 ACM International Joint Conference on Pervasive and …, 2014 | 27 | 2014 |
| Motor priming in virtual reality can augment motor-imagery training efficacy in restorative brain-computer interaction: a within-subject analysis A Vourvopoulos, SB i Badia Journal of neuroengineering and rehabilitation 13 (1), 69, 2016 | 26 | 2016 |
| Comparing interaction techniques for serious games through brain–computer interfaces: a user perception evaluation study F Liarokapis, K Debattista, A Vourvopoulos, P Petridis, A Ene Entertainment Computing 5 (4), 391-399, 2014 | 23 | 2014 |
| RehabCity: design and validation of a cognitive assessment and rehabilitation tool through gamified simulations of activities of daily living A Vourvopoulos, AL Faria, K Ponnam, S Bermudez i Badia Proceedings of the 11th conference on advances in computer entertainment …, 2014 | 20 | 2014 |
| EEG correlates of video game experience and user profile in motor-imagery-based brain–computer interaction A Vourvopoulos, SB i Badia, F Liarokapis The Visual Computer 33 (4), 533-546, 2017 | 18 | 2017 |
| NeuRow: An Immersive VR Environment for Motor-Imagery Training with the Use of Brain-Computer Interfaces and Vibrotactile Feedback. A Vourvopoulos, A Ferreira, SB i Badia 3rd International Conference on Physiological Computing Systems, 43-53, 2016 | 18 | 2016 |
| Usability and Cost-effectiveness in Brain-Computer Interaction: Is it User Throughput or Technology Related? A Vourvopoulos Proceedings of the 7th Augmented Human International Conference 2016, 19, 2016 | 15 | 2016 |
| Assessing Brain-Computer Interfaces for Controlling Serious Games F Liarokapis, A Vourvopoulos, A Ene, P Petridis | 14 | 2013 |
| Optimizing Motor Imagery Neurofeedback through the Use of Multimodal Immersive Virtual Reality and Motor Priming A Vourvopoulos, JEM Cardona, SB i Badia 2015 International Conference on Virtual Rehabilitation (ICVR), 2015 | 13 | 2015 |
| Understanding the potential of human–machine crowdsourcing for weather data E Niforatos, A Vourvopoulos, M Langheinrich International Journal of Human-Computer Studies 102, 54-68, 2017 | 10 | 2017 |
| An integrative virtual reality cognitive-motor intervention approach in stroke rehabilitation: a pilot study AL Faria, A Vourvopoulos, M Cameirao, JC Fernandes, ... 10th International Conference on Disability, Virtual Reality and Associated …, 2014 | 8 | 2014 |
| Weather with you: evaluating report reliability in weather crowdsourcing E Niforatos, A Vourvopoulos, M Langheinrich Proceedings of the 14th International Conference on Mobile and Ubiquitous …, 2015 | 6 | 2015 |
| Examining user experiences through a multimodal BCI puzzle game F Liarokapis, A Vourvopoulos, A Ene 2015 19th International Conference on Information Visualisation, 488-493, 2015 | 6 | 2015 |
| Investigating the Effect of User Profile during Training for BCI-based Games A Vourvopoulos, E Niforatos, M Hlinka, F Škola, F Liarokapis Games and Virtual Worlds for Serious Applications (VS-GAMES), 2017 NInth …, 2017 | 5 | 2017 |
| Optimizing Performance of Non-Expert Users in Brain-Computer Interaction by Means of an Adaptive Performance Engine A Ferreira, A Vourvopoulos, SB i Badia | 5 | 2015 |