Deconstructing cosmetic virtual goods experiences in dota 2 I Musabirov, D Bulygin, P Okopny, A Sirotkin Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems …, 2017 | 26 | 2017 |
Between an arena and a sports bar: Online chats of eSports spectators D Bulygin, I Musabirov, A Suvorova, K Konstantinova, P Okopnyi arXiv preprint arXiv:1801.02862, 2018 | 25 | 2018 |
Event-driven spectators' communication in massive esports online chats I Musabirov, D Bulygin, P Okopny, K Konstantinova Extended abstracts of the 2018 CHI conference on human factors in computing …, 2018 | 20 | 2018 |
Game experience evaluation. a study of game reviews on the steam platform I Busurkina, V Karpenko, E Tulubenskaya, D Bulygin International conference on digital transformation and global society, 117-127, 2020 | 13 | 2020 |
Prototyping text mining and network analysis tools to support netnographic student projects I Musabirov, D Bulygin International Journal of Emerging Technologies in Learning (iJET) 15 (10 …, 2020 | 8 | 2020 |
Co-aligning UX & development courses: the case of MSc in information systems and HCI I Musabirov, A Suvorova, D Bulygin, P Pavel Okopnyi The Proceedings of EduCHI 2019 Symposium, 2019 | 6 | 2019 |
A Study of Personal Finance Practices. The Case of Online Discussions on Reddit. V Karpenko, K Mukhina, D Rybakova, I Busurkina, D Bulygin IMS, 206-211, 2021 | 5 | 2021 |
Personal Brands of ESports Athletes: An Exploration of Evaluation Mechanisms I Musabirov, D Bulygin, E Marchenko Higher School of Economics Research Paper No. WP BRP 90, 2019 | 5 | 2019 |
Analyzing chat logs in online games for tutorial improvement I Musabirov, P Okopny, D Bulygin Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015 | 5 | 2015 |
How do Conversational Agents Transform Qualitative Interviews? Exploration and Support of Researchers’ Needs in Interviews at Scale D Bulygin 27th International Conference on Intelligent User Interfaces, 124-128, 2022 | 3 | 2022 |
“Цифровые следы” и измерения ценности особенных благ ДИ БУЛЫГИН, ИЛ МУСАБИРОВ Информационное общество, 59-64, 2019 | 3 | 2019 |
Online communication of eSports viewers: Topic modeling approach K Konstantinova, D Bulygin, P Okopny, I Musabirov Advances in Computer Entertainment Technology: 14th International Conference …, 2018 | 2 | 2018 |
How People Reflect On The Usage Of Cosmetic Virtual Goods: A Structural Topic Modeling Analysis Of R/Dota2 Discussions D Bulygin, I Musabirov Higher School of Economics Research Paper No. WP BRP 60, 2020 | 1 | 2020 |
How do people evaluate virtual goods in social media? The case of Dota 2 D Bulygin | 1 | 2019 |
Envisioning Contestability Loops: Evaluating the Agonistic Arena as a Generative Metaphor for Public AI K Alfrink, I Keller, MY Semperena, D Bulygin, G Kortuem, N Doorn She Ji: The Journal of Design, Economics, and Innovation, 2024 | | 2024 |
Co-aligning User-Centered Design and Software Engineering Courses: A Case Study. A Suvorova, I Musabirov, D Bulygin, R Faidrakhmanov SIGCSE (2), 1305, 2023 | | 2023 |
Workshops as a Tool for Engaging Students with User-Centered Design in Software Engineering Courses A Suvorova, I Musabirov, D Bulygin, R Faidrakhmanov | | 2022 |
Формирование ценности благ в условиях платформенной экономики ИП Бусуркина, ДИ Булыгин Информационное общество, 11-18, 2021 | | 2021 |
Topic Modeling for Answers Detection in Online Game Chats. A Sirotkin, I Musabirov, P Okopny, D Bulygin, V Ivanov AIST (Supplement), 329-333, 2016 | | 2016 |
Sociomateriality of virtual items in online games D Bulygin | | |