Vanissa Wanick
Vanissa Wanick
PhD. Games Design & Design Management, University of Southampton
Verified email at soton.ac.uk - Homepage
Title
Cited by
Cited by
Year
Gamification and Behaviour
A AlMarshedi, V Wanick, GB Wills, A Ranchhod
Gamification, 19-29, 2017
472017
SGI: a framework for increasing the sustainability of gamification impact
A AlMarshedi, V Wanick, A Ranchhod
International Journal for Infonomics 8 (1/2), 1044-1052, 2015
392015
Exploring the impact of gamification on student engagement and involvement with e-learning systems
I Bouchrika, N Harrati, V Wanick, G Wills
Interactive Learning Environments, 1-14, 2019
272019
Gamification in Management: a systematic review and research directions
V Wanick, H Bui
International Journal of Serious Games 6 (2), 57-74, 2019
192019
The design of a hybrid cultural model for Arabic gamified systems
N Alomar, V Wanick, G Wills
Computers in Human Behavior 64, 472-485, 2016
152016
Towards a sustainable gamification impact
A AlMarshedi, GB Wills, V Wanick, A Ranchhod
Information Society (i-Society), 2014 International Conference on, 195-200, 2014
142014
Cryptocurrencies in the Ludic economies: the case of contemporary game cultures
LJ Mataruna-dos-Santos, V Wanick
Blockchain and Cryptocurrencies, 2018
132018
Metrics Feedback Cycle: measuring and improving user engagement in gamified eLearning systems
A Atkins, V Wanick, G Wills
International Journal of Serious Games 4 (4), 3-19, 2017
112017
Virtual Transcendence Experiences: Exploring Technical and Design Challenges in Multi-Sensory Environments
V Wanick, G Xavier, E Ekmekcioglu
Proceedings of the 10th International Workshop on Immersive Mixed and …, 2018
102018
Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour
V Wanick, J Stallwood, A Ranchhod, G Wills
Entertainment Computing 27, 194-208, 2018
82018
mHealth and the Digital Cyborg Body: The Running Apps in a Society of Control
I Sacramento, V Wanick
Mobile e-Health, 39-70, 2017
82017
Analysing cross-cultural design in advergames: a comparison between the UK and Brazil
V Wanick, R Dunn, A Ranchhod, G Wills
EAI Endorsed Transactions on Serious Games 18 (1), 2019
62019
Exploring avatar roles for motivational effects in gameful environments
N Mohd Tuah, V Wanick, A Ranchhod, GB Wills
EAI Endorsed Transactions on Creative Technologies 17 (10), 2017
52017
Immersion and narrative design in educational games across cultures
J Baker, V Wanick, M Asiri, G Wills, A Ranchhod
Serious Games and Edutainment Applications, 2nd Ed, 2016
42016
Exploring the use of participatory design in game design: a Brazilian perspective
V Wanick, C Bitelo
International Journal of Serious Games 7 (3), 3-20, 2020
32020
Unlocking the Potential of the Salesperson in the Virtual Fitting Room: Enhancing the Online Retail Experience for Fashion Brands
E Bazaki, V Wanick
Academy for Design Innovation Management, 2019
32019
The role of videogames in mega events: footprints connections
V Wanick, L Mataruna-Dos-Santos, A Fontes Guimaraes-Mataruna
Engenho Arte e Cultura 1, 298-315, 2017
32017
A framework for cross-cultural advergame design: a comparison between Brazil and the UK
V Wanick
University of Southampton, 2017
32017
Cultural persuasive affordances in advergaming design across cultures: a conceptual model
V Wanick, A Ranchhod, G Wills
AcademicMindTrek'15, 63-68, 2015
32015
Desdobrando o conceito de engajamento: revisão bibliográfica sobre seus aspectos comportamentais, emocionais e cognitivos
T Oliveira, V Wanick
Lumina 12 (2), 150-171, 2018
22018
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