Vanissa Wanick
Vanissa Wanick
PhD. Games Design & Design Management, University of Southampton
Verified email at - Homepage
TitleCited byYear
SGI: a framework for increasing the sustainability of gamification impact
A AlMarshedi, V Wanick, A Ranchhod
International Journal for Infonomics 8 (1/2), 1044-1052, 2015
Gamification and Behaviour
A AlMarshedi, V Wanick, GB Wills, A Ranchhod
Gamification, 19-29, 2017
The design of a hybrid cultural model for Arabic gamified systems
N Alomar, V Wanick, G Wills
Computers in Human Behavior 64, 472-485, 2016
Towards a sustainable gamification impact
A AlMarshedi, GB Wills, V Wanick, A Ranchhod
Information Society (i-Society), 2014 International Conference on, 195-200, 2014
Virtual Transcendence Experiences: Exploring Technical and Design Challenges in Multi-Sensory Environments
V Wanick, G Xavier, E Ekmekcioglu
Proceedings of the 10th International Workshop on Immersive Mixed and …, 2018
Immersion and narrative design in educational games across cultures
J Baker, V Wanick, M Asiri, G Wills, A Ranchhod
Serious Games and Edutainment Applications, 2nd Ed, 2016
Effects and opportunities of mobile advergames into brand management and marketing: a content analysis
V Wanick, A Ranchhod, GB Wills
International Conference on Information Society (i-Society 2014), 2014
Gamification in Management: a systematic review and research directions
V Wanick, H Bui
International Journal of Serious Games 6 (2), 57-74, 2019
Can visual familiarity influence attitudes towards brands? An exploratory study of advergame design and cross-cultural consumer behaviour
V Wanick, J Stallwood, A Ranchhod, G Wills
Entertainment Computing 27, 194-208, 2018
Experiences in Multi-Platform Campaigns: Similarities Between Game Engagement and Advertising Engagement in Virtual Reality
T Oliveira, V Wanick, T da Matta
Multi-Platform Advertising Strategies in the Global Marketplace, 81-117, 2018
O que é seu também é nosso: uma análise crítica da aplicação do design participativo no design de jogos
V Wanick, C Bitelo
Sociedade Brasiliera de Computacao, 2017
The role of videogames in mega events: footprints connections
V Wanick, L Mataruna-Dos-Santos, A Fontes Guimaraes-Mataruna
Engenho Arte e Cultura 1, 298-315, 2017
mHealth and the Digital Cyborg Body: The Running Apps in a Society of Control
I Sacramento, V Wanick
Mobile e-Health, 39-70, 2017
Beyond personalization: the influences of culture in advergaming design
V Wanick
ACM, 2015
Advergames e influências culturais no comportamento do consumidor: uma análise do papel dos heróis, símbolos, rituais e experiências contextuais
V Wanick, A Ranchhod, G Wills
XXXVIII Congresso Brasileiro de Ciências da Comunicação - Rio de Janeiro, RJ, 14, 2015
Cultural persuasive affordances in advergaming design across cultures: a conceptual model
V Wanick, A Ranchhod, G Wills
AcademicMindTrek'15, 63-68, 2015
Unlocking the Potential of the Salesperson in the Virtual Fitting Room: Enhancing the Online Retail Experience for Fashion Brands
E Bazaki, V Wanick
Academy for Design Innovation Management, 2019
Exploring the impact of gamification on student engagement and involvement with e-learning systems
I Bouchrika, N Harrati, V Wanick, G Wills
Interactive Learning Environments, 1-14, 2019
Analysing cross-cultural design in advergames: a comparison between the UK and Brazil
V Wanick, R Dunn, A Ranchhod, G Wills
EAI Endorsed Transactions on Serious Games 18 (1), 2019
Cryptocurrencies in the ludic economies: the case of contemporary game cultures
LJ Mataruna-Dos-Santos, V Wanick
Cryptocurrencies, 2018
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