alessandra melonio
TitleCited byYear
Children's emotions and quality of products in participatory game design
R Gennari, A Melonio, D Raccanello, M Brondino, G Dodero, M Pasini, ...
International Journal of Human-Computer Studies 101, 45-61, 2017
342017
Gamified co-design with cooperative learning
G Dodero, R Gennari, A Melonio, S Torello
CHI'14 Extended Abstracts on Human Factors in Computing Systems, 707-718, 2014
342014
Towards tangible gamified co-design at school: two studies in primary schools
G Dodero, R Gennari, A Melonio, S Torello
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
282014
The Learners' User Classes in the TERENCE Adaptive Learning System
T Di Mascio, P Vittorini, R Gennari, A Melonio, F De La Prieta, M Alrifai
2012 IEEE 12th International Conference on Advanced Learning Technologies …, 2012
262012
Gamified probes for cooperative learning: a case study
R Gennari, A Melonio, S Torello
Multimedia Tools and Applications 76 (4), 4925-4949, 2017
212017
Emotions and inclusion in co-design at school: Let’s measure them!
M Brondino, G Dodero, R Gennari, A Melonio, M Pasini, D Raccanello, ...
Methodologies and intelligent systems for technology enhanced learning, 1-8, 2015
172015
The user classes building process in a TEL project
T Di Mascio, R Gennari, A Melonio, P Vittorini
International Workshop on Evidence-Based Technology Enhanced Learning, 107-114, 2012
162012
The participatory design process of tangibles for children’s socio-emotional learning
R Gennari, A Melonio, M Rizvi
International Symposium on End User Development, 167-182, 2017
152017
How to design games for deaf children: Evidence-based guidelines
A Melonio, R Gennari
2nd International Workshop on Evidence-based Technology Enhanced Learning, 83-92, 2013
142013
" There Is No Rose Without A Thorn": An Assessment of a Game Design Experience for Children.
G Dodero, R Gennari, A Melonio, S Torello
CHItaly, 10-17, 2015
132015
Designing games for deaf children: first guidelines
T Di Mascio, R Gennari, A Melonio, P Vittorini
Int. J. Technol. Enhanc. Learn 5 (3/4), 223-239, 2013
132013
Engaging “New Users” into design activities: the TERENCE experience with children
T Di Mascio, R Gennari, A Melonio, L Tarantino
Smart Organizations and Smart Artifacts, 241-250, 2014
122014
The design of turntalk for the scaffolding of balanced conversations in groups of children
A Melonio, M Rizvi
International Symposium on Emerging Technologies for Education, 278-287, 2016
112016
Design of IoT tangibles for primary schools: A case study
R Gennari, A Melonio, M Rizvi, A Bonani
Proceedings of the 12th Biannual Conference on Italian SIGCHI Chapter, 26, 2017
92017
Co-Design with children: the State of the Art
A Melonio, R Gennari
Technical report, KRDB Research Centre Technical Report, 2012
92012
Game-based Co-design of Games for Learning with Children and Teachers: Research Goals and a Study.
A Melonio
CHItaly (Doctoral Consortium), 11-22, 2013
82013
Achievement emotions and peer acceptance get together in game design at school
M Brondino, G Dodero, R Gennari, A Melonio, D Raccanello, S Torello
ADCAIJ: Advances in Distributed Computing and Artificial Intelligence …, 2014
52014
Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalk
R Gennari, A Melonio, M Rizvi
Proceedings of the Twelfth International Conference on Tangible, Embedded …, 2018
42018
Gamify your field studies for learning about your learners
T di Mascio, R Gennari, A Melonio, P Vittorini
Methodologies and Intelligent Systems for Technology Enhanced Learning, 135-142, 2014
42014
Towards ICT support for elderly displaced people: looking for natural gestures
A Melonio, L Tarantino, T Di Mascio
Information systems: crossroads for organization, management, accounting and …, 2012
42012
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