Maxwell Foxman
Maxwell Foxman
Other namesMaxwell Henry Foxman
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Cited by
Cited by
United we stand: Platforms, tools and innovation with the unity game engine
M Foxman
Social Media+ Society 5 (4), 2056305119880177, 2019
Play the news: Fun and games in digital journalism
M Foxman
Columbia Journalism School, 2015
Mainstreaming misogyny: The beginning of the end and the end of the beginning in gamergate coverage
D Nieborg, M Foxman
Mediating misogyny: Gender, technology, and harassment, 111-130, 2018
Between a rock and a hard place: Games coverage and its network of ambivalences
MH Foxman, DB Nieborg
Virtually real, but not quite there: Social and economic barriers to meeting virtual reality’s true potential for mental health
D Pimentel, M Foxman, DZ Davis, DM Markowitz
Frontiers in Virtual Reality 2, 627059, 2021
Virtual reality genres: Comparing preferences in immersive experiences and games
M Foxman, AP Leith, D Beyea, B Klebig, VHH Chen, R Ratan
Extended Abstracts of the 2020 Annual Symposium on Computer-Human …, 2020
How to win Foursquare: Body and space in a gamified world
M Foxman
meson press, 2014
Defining empathy: Interconnected discourses of virtual reality’s prosocial impact
M Foxman, DM Markowitz, DZ Davis
New Media & Society 23 (8), 2167-2188, 2021
Playful approaches to news engagement
R Ferrer-Conill, M Foxman, J Jones, T Sihvonen, M Siitonen
Convergence 26 (3), 457-469, 2020
Electing to Play: MTV’s fantasy election and changes in political engagement through gameplay
M Foxman, M Forelle
Games and Culture 9 (6), 454-467, 2014
Playing with virtual reality: early adopters of commercial immersive technology
MH Foxman
Columbia University, 2018
“Starting from scratch to looking really clean and professional”: how students’ productive labor legitimizes collegiate esports
BC Harris, J Hansen, O Can, MWU Rahman, M Foxman, AC Cote, ...
Critical Studies in Media Communication 39 (2), 141-153, 2022
Book piracy as peer preservation
D Tenen, MH Foxman
The COVID season: US collegiate esports programs’ material challenges and opportunities during the 2020–21 pandemic
AC Cote, O Can, M Foxman, BC Harris, J Hansen, MWU Rahman, ...
Games and Culture 18 (2), 229-250, 2023
Beyond genre: Classifying virtual reality experiences
M Foxman, D Beyea, AP Leith, RA Ratan, VHH Chen, B Klebig
IEEE Transactions on Games 14 (3), 466-477, 2021
“Don’t make me ratio you again”: How political influencers encourage platformed political participation
BC Harris, M Foxman, WC Partin
Social Media+ Society 9 (2), 20563051231177944, 2023
Virtual Reality and Music's Impact on Psychological Well-Being
S Alexanian, M Foxman, D Pimentel
Frontiers in Rehabilitation Sciences, 2022
The playful newsroom: Iterating and reiterating the news and its publics
MH Foxman
From public sphere to magic circle: playful publics on the Chinese internet
E Xie, M Foxman, S Xu
Internet Histories 5 (3-4), 359-375, 2021
The mainstreaming of US games journalism
DB Nieborg, M Foxman
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