Cuihua (Cindy) Shen 沈粹华
Cuihua (Cindy) Shen 沈粹华
Associate Professor of Communication, University of California, Davis
Verified email at ucdavis.edu - Homepage
TitleCited byYear
As real as real? Macroeconomic behavior in a large-scale virtual world
E Castronova, D Williams, C Shen, R Ratan, L Xiong, Y Huang, B Keegan
New Media & Society 11 (5), 685-707, 2009
1872009
Unpacking time online: Connecting internet and massively multiplayer online game use with psychosocial well-being
C Shen, D Williams
Communication Research 38 (1), 123-149, 2011
1852011
Serious video game effectiveness
WL Wong, C Shen, L Nocera, E Carriazo, F Tang, S Bugga, H Narayanan, ...
Proceedings of the international conference on Advances in computer …, 2007
1522007
Multimodality and interactivity: Connecting properties of serious games with educational outcomes
U Ritterfeld, C Shen, H Wang, L Nocera, WL Wong
Cyberpsychology & Behavior 12 (6), 691-697, 2009
1172009
Schmoozing and smiting: Trust, social institutions, and communication patterns in an MMOG
RA Ratan, JE Chung, C Shen, D Williams, MS Poole
Journal of Computer-Mediated Communication 16 (1), 93-114, 2010
862010
Advancing research in organizational communication through quantitative methodology
VD Miller, MS Poole, DR Seibold, KK Myers, HS Park, P Monge, J Fulk, ...
Management Communication Quarterly 25 (1), 4-58, 2011
782011
The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations
AS Kahn, C Shen, L Lu, RA Ratan, S Coary, J Hou, J Meng, J Osborn, ...
Computers in Human Behavior 49, 354-361, 2015
682015
Virtual brokerage and closure: Network structure and social capital in a massively multiplayer online game
C Shen, P Monge, D Williams
Communication Research 41 (4), 459-480, 2014
662014
Enjoyment of digital games: What makes them “seriously” fun?
H Wang, C Shen, U Ritterfeld
Serious Games, 47-69, 2009
602009
Distance matters: Exploring proximity and homophily in virtual world networks
Y Huang, C Shen, NS Contractor
Decision Support Systems 55 (4), 969-977, 2013
462013
Do men advance faster than women? Debunking the gender performance gap in two massively multiplayer online games
C Shen, R Ratan, YD Cai, A Leavitt
Journal of Computer-Mediated Communication 21 (4), 312-329, 2016
442016
Exodus to the real world? Assessing the impact of offline meetups on community participation and social capital
C Shen, C Cage
New Media & Society 17 (3), 394-414, 2015
442015
Who connects with whom? A social network analysis of an online open source software community
C Shen, P Monge
First Monday 16 (6), 2011
412011
Serious Games and Seriously Fun Games: Can they be one and the same?
C Shen, H Wang, U Ritterfeld
Serious Games, 70-84, 2009
382009
Virtually there: Exploring proximity and homophily in a virtual world
Y Huang, C Shen, D Williams, N Contractor
2009 International Conference on Computational Science and Engineering 4 …, 2009
38*2009
Friending your way up the ladder: Connecting massive multiplayer online game behaviors with offline leadership
L Lu, C Shen, D Williams
Computers in Human Behavior 35, 54-60, 2014
322014
Network patterns and social architecture in Massively Multiplayer Online Games: Mapping the social world of EverQuest II
C Shen
New media & society 16 (4), 672-691, 2014
322014
The formation of task-oriented groups: Exploring combat activities in online games
Y Huang, M Zhu, J Wang, N Pathak, C Shen, B Keegan, D Williams, ...
2009 International Conference on Computational Science and Engineering 4 …, 2009
322009
Research methods for studying evolutionary and ecological processes in organizational communication
P Monge, S Lee, J Fulk, M Weber, C Shen, C Schultz, D Margolin, J Gould, ...
Management Communication Quarterly 25 (2), 211-251, 2011
302011
The evolution of social ties online: A longitudinal study in a massively multiplayer online game
C Shen, P Monge, D Williams
Journal of the Association for Information Science and Technology 65 (10 …, 2014
23*2014
The system can't perform the operation now. Try again later.
Articles 1–20