Richard Wetzel
TitleCited byYear
Toward next-gen mobile AR games
W Broll, I Lindt, I Herbst, J Ohlenburg, AK Braun, R Wetzel
IEEE Computer Graphics and Applications 28 (4), 40-48, 2008
832008
Guidelines for designing augmented reality games
R Wetzel, R McCall, AK Braun, W Broll
Proceedings of the 2008 Conference on Future Play: Research, Play, Share …, 2008
562008
Subjective and behavioral presence measurement and interactivity in the collaborative augmented reality game TimeWarp
AM Von der Pütten, J Klatt, S Ten Broeke, R McCall, NC Krämer, R Wetzel, ...
Interacting with computers 24 (4), 317-325, 2012
522012
Using presence to evaluate an augmented reality location aware game
R McCall, R Wetzel, J Löschner, AK Braun
Personal and Ubiquitous Computing 15 (1), 25-35, 2011
462011
Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content
R Wetzel, L Blum, L Oppermann
Proceedings of the international conference on the foundations of digital …, 2012
452012
The final TimeWarp: using form and content to support player experience and presence when designing location-aware mobile augmented reality games
L Blum, R Wetzel, R McCall, L Oppermann, W Broll
Proceedings of the designing interactive systems conference, 711-720, 2012
362012
Designing mobile augmented reality games
R Wetzel, L Blum, W Broll, L Oppermann
Handbook of Augmented Reality, 513-539, 2011
242011
The magic lens box: simplifying the development of mixed reality games
R Wetzel, I Lindt, A Waern, S Johnson
Proceedings of the 3rd international conference on Digital Interactive Media …, 2008
132008
Provenance for the people: An HCI perspective on the W3C PROV standard through an online game
K Bachour, R Wetzel, M Flintham, TD Huynh, T Rodden, L Moreau
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
122015
Tidy City: A location-based game for city exploration based on user-created content
R Wetzel, L Blum, F Feng, L Oppermann, M Straeubig
Mensch & Computer 2011: überMEDIEN| ÜBERmorgen, 2011
122011
Science center to go: A mixed reality learning environment of miniature exhibits
H Buchholz, C Brosda, R Wetzel
Proceedings of the â Learning with ATLAS@ CERNâ Workshops Inspiring …, 2010
82010
Developing Ideation Cards for Mixed Reality Game Design
R Wetzel, T Rodden, S Benford
DiGRA/FDG '16 - Proceedings of the First International Joint Conference of …, 2016
72016
Shapes, marbles and pebbles: template-based content creation for location-based games
R Wetzel, L Blum, A Jurgelionis, L Oppermann
72012
Introducing pattern cards for mixed reality game design
R Wetzel
Third Workshop on Design Patterns in Games, 2014
62014
TOTEM. Scout: A mobile tool for in-situ creation of location-based content
A Jurgelionis, R Wetzel, L Blum, L Oppermann
2013 IEEE International Games Innovation Conference (IGIC), 89-96, 2013
52013
A framework for usability evaluation of mobile mixed reality games
C Gielkens, R Wetzel
International Conference on Entertainment Computing, 401-404, 2012
52012
A case for design patterns supporting the development of mobile mixed reality games
R Wetzel
Second Workshop on Design Patterns in Games, 2013
42013
Boxed pervasive games: an experience with user-created pervasive games
R Wetzel, A Waern, S Jonsson, I Lindt, P Ljungstrand, KP Åkesson
International Conference on Pervasive Computing, 220-237, 2009
42009
Tensions within the ministry of provenance: Reflections on co-creating a research game together with artists
R Wetzel, K Bachour, M Flintham
Simulation & Gaming 50 (3), 329-358, 2019
32019
Developing ideation cards to support the design of mixed reality games
R Wetzel
University of Nottingham, 2017
32017
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