Follow
Erik Geslin Ph.D,
Erik Geslin Ph.D,
Associate Professor, Researcher at Noroff University Norway
Verified email at noroff.no
Title
Cited by
Cited by
Year
WiiMedia: motion analysis methods and applications using a consumer video game controller
A Shirai, E Geslin, S Richir
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games, 133-140, 2007
892007
How color properties can be used to elicit emotions in video games
E Geslin, L Jégou, D Beaudoin
International Journal of Computer Games Technology 2016 (1), 5182768, 2016
882016
EEVEE: the Empathy-Enhancing Virtual Evolving Environment
PL Jackson, PE Michon, E Geslin, M Carignan, D Beaudoin
Frontiers in Human Neuroscience 9 (PMC4354336), 2015
592015
Gamers’ Versus non-gamers’ emotional response in Virtual reality
G Erik, B Stephane, R Simon
Journal of CyberTherapy and Rehabilitation JCR 4 (4), 489, 2011
27*2011
Emotions induction process in virtual environments and video games / Processus d’induction d’émotions dans les environnements virtuels et le jeu vidéo /
E Geslin
Arts et Metiers ParisTech, 2013
13*2013
Expressive Virtual Human: Impact of expressive wrinkles and pupillary size on emotion recognition
AS Milcent, E Geslin, A Kadri, S Richir
Proceedings of the 19th acm international conference on intelligent virtual …, 2019
122019
Method of induction of basic and complex emotions in video games and virtual environments
E Geslin
SIGGRAPH Asia 2012 Courses, 1-70, 2012
82012
Bernardo Autonomous Emotional Agents Increase Perception of VR Stimuli
E Geslin, O Bartheye, C Schmidt, K Tcha Tokey, T Kulsuwan, S Keziz, ...
Network and Communication Technologies 5 (No. 1; 2020), 11, 2020
62020
Physical evaluation of new computer entertainment interfaces under natural play conditions
A Shirai, T Nakatani, E Geslin, H Kimura, M Takahashi, K Miyata, S Richir
Sandbox: an ACM SIGGRAPH Video Game Symposium, 2006
42006
VR Users Are More Relaxed and Optimistic During COVID Lockdown than Others
E Geslin, E Hammer
Computer and Information Science; 15 (1), 47, 2022
12022
Improving Humans: Enhancing the complex sociological being with the virtual
K Tcha-Tokey, CT Schmidt, E Geslin, S Richir
Proceedings of the 11th Augmented Human International Conference, 1-5, 2020
12020
You better control for video gaming experience because video gamers are more difficult to scare in virtual reality
E Geslin, S Bouchard, S Richir
Journal of CyberTherapy and Rehabilitation 4 (2), 167-170, 2011
12011
Overcoming the Obstacles of Motion Sickness in the Metaverse's Digital Twins
E Geslin, D Saldivar
Digital Twins in Industrial Production and Smart Manufacturing: An …, 2024
2024
Les humains virtuels expressifs dans les simulateurs en santé
AS Milcent, A Kadri, E Geslin, S RICHIR
2019
Validation of avatars’ facial expression of pain based on the Facial Action Coding System
E GESLIN, PE MICHON, M CARIGNAN, P JACKSON
SQRP, 2014
2014
Emotion induction process in virtual environments and video games
E Geslin
2013
Processus d’induction d’émotions dans les environnements virtuels et le jeu vidéo| Theses. fr
E Geslin
Paris, ENSAM, 2013
2013
Emotional arousal is lower in VR using Head Mounted Display (HMD) for Hardcore Gamers!
E Geslin, S Bouchard, S Richir
CONFERE'11 Montbelliard, 2011
2011
Less Emotions In Virtual Worlds For Users Of Video Games
E GESLIN, S BOUCHARD, S RICHIR
REVERIES
E Geslin
The system can't perform the operation now. Try again later.
Articles 1–20