Raluca D. Gaina
Title
Cited by
Cited by
Year
General Video Game AI: A Multitrack Framework for Evaluating Agents, Games, and Content Generation Algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
IEEE Transactions on Games 11 (3), 195-214, 2019
622019
Analysis of vanilla rolling horizon evolution parameters in general video game playing
RD Gaina, J Liu, SM Lucas, D Pérez-Liébana
European Conference on the Applications of Evolutionary Computation, 418-434, 2017
382017
The n-tuple bandit evolutionary algorithm for automatic game improvement
K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 2201-2208, 2017
352017
Rolling horizon evolution enhancements in general video game playing
RD Gaina, SM Lucas, D Perez-Liebana
2017 IEEE Conference on Computational Intelligence and Games (CIG), 88-95, 2017
302017
General video game for 2 players: Framework and competition
RD Gaina, D Pérez-Liébana, SM Lucas
2016 8th Computer Science and Electronic Engineering (CEEC), 186-191, 2016
262016
The 2016 two-player gvgai competition
RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ...
IEEE Transactions on Games 10 (2), 209-220, 2017
252017
Population seeding techniques for rolling horizon evolution in general video game playing
RD Gaina, SM Lucas, D Pérez-Liébana
2017 IEEE Congress on Evolutionary Computation (CEC), 1956-1963, 2017
252017
Self-adaptive mcts for general video game playing
CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ...
International Conference on the Applications of Evolutionary Computation …, 2018
162018
Tackling sparse rewards in real-time games with statistical forward planning methods
RD Gaina, SM Lucas, D Pérez-Liébana
Proceedings of the AAAI Conference on Artificial Intelligence 33, 1691-1698, 2019
102019
Efficient evolutionary methods for game agent optimisation: Model-based is best
SM Lucas, J Liu, I Bravi, RD Gaina, J Woodward, V Volz, D Perez-Liebana
arXiv preprint arXiv:1901.00723, 2019
102019
The Multi-Agent Reinforcement Learning in Malm\" O (MARL\" O) Competition
D Perez-Liebana, K Hofmann, SP Mohanty, N Kuno, A Kramer, S Devlin, ...
arXiv preprint arXiv:1901.08129, 2019
92019
Introducing real world physics and macro-actions to general video game AI
D Perez-Liebana, M Stephenson, RD Gaina, J Renz, SM Lucas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 248-255, 2017
72017
Analysis of Statistical Forward Planning Methods in Pommerman
D Perez-Liebana, RD Gaina, O Drageset, E Ilhan, M Balla, SM Lucas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
42019
A local approach to forward model learning: Results on the game of life game
SM Lucas, A Dockhorn, V Volz, C Bamford, RD Gaina, I Bravi, ...
2019 IEEE Conference on Games (CoG), 1-8, 2019
42019
General win prediction from agent experience
RD Gaina, SM Lucas, D Perez-Liebana
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
42018
Learning Local Forward Models on Unforgiving Games
A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana
2019 IEEE Conference on Games (CoG), 1-4, 2019
32019
Rolling Horizon Evolutionary Algorithms for General Video Game Playing
RD Gaina, S Devlin, SM Lucas, D Perez-Liebana
arXiv preprint arXiv:2003.12331, 2020
22020
Optimising Level Generators for General Video Game AI
O Drageset, MHM Winands, RD Gaina, D Perez-Liebana
2019 IEEE Conference on Games (CoG), 1-8, 2019
22019
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
RD Gaina, SM Lucas, D Pérez-Liébana
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
22018
“Did You Hear That?” Learning to Play Video Games from Audio Cues
RD Gaina, M Stephenson
2019 IEEE Conference on Games (CoG), 1-4, 2019
12019
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Articles 1–20