Raluca D. Gaina
TitleCited byYear
Analysis of vanilla rolling horizon evolution parameters in general video game playing
RD Gaina, J Liu, SM Lucas, D Pérez-Liébana
European Conference on the Applications of Evolutionary Computation, 418-434, 2017
342017
General video game ai: a multi-track framework for evaluating agents, games and content generation algorithms
D Perez-Liebana, J Liu, A Khalifa, RD Gaina, J Togelius, SM Lucas
arXiv preprint arXiv:1802.10363, 2018
322018
The n-tuple bandit evolutionary algorithm for automatic game improvement
K Kunanusont, RD Gaina, J Liu, D Perez-Liebana, SM Lucas
2017 IEEE Congress on Evolutionary Computation (CEC), 2201-2208, 2017
292017
General video game for 2 players: framework and competition
RD Gaina, D Pérez-Liébana, SM Lucas
2016 8th Computer Science and Electronic Engineering (CEEC), 186-191, 2016
252016
Rolling horizon evolution enhancements in general video game playing
RD Gaina, SM Lucas, D Perez-Liebana
2017 IEEE Conference on Computational Intelligence and Games (CIG), 88-95, 2017
242017
Population seeding techniques for rolling horizon evolution in general video game playing
RD Gaina, SM Lucas, D Pérez-Liébana
2017 IEEE Congress on Evolutionary Computation (CEC), 1956-1963, 2017
212017
The 2016 two-player gvgai competition
RD Gaina, A Couëtoux, DJNJ Soemers, MHM Winands, T Vodopivec, ...
IEEE Transactions on Games 10 (2), 209-220, 2017
202017
Self-adaptive mcts for general video game playing
CF Sironi, J Liu, D Perez-Liebana, RD Gaina, I Bravi, SM Lucas, ...
International Conference on the Applications of Evolutionary Computation …, 2018
142018
Introducing real world physics and macro-actions to general video game ai
D Perez-Liebana, M Stephenson, RD Gaina, J Renz, SM Lucas
2017 IEEE Conference on Computational Intelligence and Games (CIG), 248-255, 2017
82017
Efficient evolutionary methods for game agent optimisation: Model-based is best
SM Lucas, J Liu, I Bravi, RD Gaina, J Woodward, V Volz, D Perez-Liebana
arXiv preprint arXiv:1901.00723, 2019
62019
General video game ai: a multi-track framework for evaluating agents, games and content generation algorithms
D Perez, J Liu, A Abdel Samea Khalifa, RD Gaina, J Togelius, SM Lucas
IEEE Transactions on Games, 2019
62019
Tackling sparse rewards in real-time games with statistical forward planning methods
RD Gaina, SM Lucas, D Pérez-Liébana
Proceedings of the AAAI Conference on Artificial Intelligence 33, 1691-1698, 2019
52019
The Multi-Agent Reinforcement Learning in Malm\" O (MARL\" O) Competition
D Perez-Liebana, K Hofmann, SP Mohanty, N Kuno, A Kramer, S Devlin, ...
arXiv preprint arXiv:1901.08129, 2019
42019
General Win Prediction from Agent Experience
RD Gaina, SM Lucas, D Perez-Liebana
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
42018
VERTIGØ: Visualisation of Rolling Horizon Evolutionary Algorithms in GVGAI
RD Gaina, SM Lucas, D Pérez-Liébana
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
32018
A Local Approach to Forward Model Learning: Results on the Game of Life Game
SM Lucas, A Dockhorn, V Volz, C Bamford, RD Gaina, I Bravi, ...
arXiv preprint arXiv:1903.12508, 2019
22019
General Video Game Artificial Intelligence
DP Liébana, SM Lucas, RD Gaina, J Togelius, A Khalifa, J Liu
Synthesis Lectures on Games and Computational Intelligence 3 (2), 1-191, 2019
2019
Analysis of Statistical Forward Planning Methods in Pommerman
D Perez-Liebana, RD Gaina, O Drageset, E Ilhan, M Balla, SM Lucas
Proceedings of the AAAI Conference on Artificial Intelligence and …, 2019
2019
Learning Local Forward Models on Unforgiving Games
A Dockhorn, SM Lucas, V Volz, I Bravi, RD Gaina, D Perez-Liebana
arXiv preprint arXiv:1909.00442, 2019
2019
" Did You Hear That?" Learning to Play Video Games from Audio Cues
RD Gaina, M Stephenson
arXiv preprint arXiv:1906.04027, 2019
2019
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Articles 1–20