Virtual Landscapes: A Practice-Based Exploration Of Natural Environment Design In Computer & Video Games U Ali Phd, University Of Salford, 2016 | 5 | 2016 |
Red Dead Redemption 2: Virtual ecology is making game worlds eerily like our own U Ali The Conversation, 2018 | 3 | 2018 |
An Architectural Approach to Level Design: ISBN-10: 1466585412, ISBN-13: 978-1466585416 U Ali The Computer Games Journal 7 (1), 39-41, 2018 | 3 | 2018 |
A Practice-Based Exploration of Natural Environment Design in Computer & Video Games U Ali PQDT-Global, 2016 | 2 | 2016 |
Virtual Landscapes The Modern Era U Ali Zayn Creative 3, 130, 2012 | 1 | 2012 |
An optimisation of a chordwise slot to enhance lateral flow control on a UCAV U Ali, EA Chadwick, O Sugar-Gabor INCAS Bulletin 14 (4), 2022 | | 2022 |
Reframing nature through video games U Ali | | 2019 |
Virtual Amazon RainForest U Ali | | 2019 |
Could computer games help us save the planet? U Ali | | 2019 |
Virtual ecosystems & video games U Ali | | 2018 |
Gamification of landscape architecture U Ali | | 2018 |
Virtual landscapes: a practice-based exploration of natural environment design U Ali | | 2018 |
Landscape & games U Ali | | 2018 |
Virtual Landscapes Exhibition U Ali | | 2017 |
Ruskin, geology and mountains: the future of game design U Ali | | 2013 |
Virtual Landscapes: The Embryonic Era U Ali Zayn Creative 1, 102, 2012 | | 2012 |
Virtual Landscapes: The Transition Era U Ali Zayn Creative 2, 155, 2012 | | 2012 |
PlastiCity (Lightwave project, Bradford) M Fuchs, S Manthrop, U Ali | | 2006 |
ITEM project: Virtually Facticious M Fuchs, W Hott, U Ali | | 2004 |
A Multiplayer Urban Planning Game V Schlusmans, U Ali, K Ward | | |