Tommy Thompson
Tommy Thompson
Table Flip Games Ltd.
Verified email at anglia.ac.uk - Homepage
TitleCited byYear
The 2014 general video game playing competition
D Perez-Liebana, S Samothrakis, J Togelius, T Schaul, SM Lucas, ...
IEEE Transactions on Computational Intelligence and AI in Games 8 (3), 229-243, 2015
1632015
Towards a video game description language
M Ebner, J Levine, SM Lucas, T Schaul, T Thompson, J Togelius
Dagstuhl Publishing 6, 85-100, 2013
862013
General video game playing
J Levine, C Bates Congdon, M Ebner, G Kendall, SM Lucas, ...
Dagstuhl Publishing, 2013
802013
AI-based game design patterns
M Treanor, A Zook, MP Eladhari, J Togelius, G Smith, M Cook, ...
Society for the Advancement of Digital Games, 2015
312015
Artificial and computational intelligence in games (dagstuhl seminar 12191)
SM Lucas, M Mateas, M Preuss, P Spronck, J Togelius
Dagstuhl Reports 2 (5), 2012
282012
Scaling-up behaviours in evotanks: Applying subsumption principles to artificial neural networks
T Thompson, J Levine
2008 IEEE Symposium On Computational Intelligence and Games, 159-166, 2008
152008
An evaluation of the benefits of look-ahead in pac-man
T Thompson, L McMillan, J Levine, A Andrew
2008 IEEE Symposium On Computational Intelligence and Games, 310-315, 2008
132008
Spelunkbots API-an AI toolset for spelunky
D Scales, T Thompson
2014 IEEE Conference on Computational Intelligence and Games, 1-8, 2014
102014
EvoTanks: Co-evolutionary development of game-playing agents
T Thompson, J Levine, G Hayes
2007 IEEE Symposium on Computational Intelligence and Games, 328-333, 2007
102007
Improving control through subsumption in the evotanks domain
T Thompson, F Milne, A Andrew, J Levine
2009 IEEE Symposium on Computational Intelligence and Games, 363-370, 2009
92009
ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience
SS Esfahlani, T Thompson, AD Parsa, I Brown, S Cirstea
Heliyon 4 (2), e00526, 2018
82018
Gameplay evaluation measures
V Volz, D Ashlock, S Colton, S Dahlskog, J Liu, S Lucas, D Perez-Liebana, ...
Artificial and Computational Intelligence in Games: AI-Driven Game Design …, 2018
82018
Intelligent physiotherapy through procedural content generation
SS Esfahlani, T Thompson
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
62016
Evolution of counter-strategies: Application of co-evolution to Texas Hold'em Poker
T Thompson, J Levine, R Wotherspoon
2008 IEEE Symposium On Computational Intelligence and Games, 16-22, 2008
62008
Enhancing touch-driven navigation using informed search in Ms. Pac-Man
S Maycock, T Thompson
2013 IEEE Conference on Computational Inteligence in Games (CIG), 1-2, 2013
52013
Scalable level generation for 2d platforming games
N Dewsbury, A Nunn, M Syrett, J Tatum, T Thompson
Proceedings of the FDG Workshop on Procedural Content Generation, 2016
42016
Adventures in hyrule: Generating missions & maps for action adventure games
B Lavender, T Thompson
Proceedings of the Foundations of Digital Games, 2015
42015
The Fine Line Between Rehash and Sequel: Design Patterns of the Super Mario Series
T Thompson
Foundation of Digital Games, 2015
42015
Realtime execution of automated plans using evolutionary robotics
T Thompson, J Levine
2009 IEEE Symposium on Computational Intelligence and Games, 333-340, 2009
42009
Hackademics: A case for game jams at academic conferences
M Cook, G Smith, T Thompson, J Togelius, A Zook
Proceedings of the 10th International Conference on the Foundations of …, 2015
32015
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