Peter Cowling
Peter Cowling
Professor of Computer Science, University of York
Verified email at york.ac.uk - Homepage
TitleCited byYear
Win Prediction in Multi-Player Esports: Live Professional Match Prediction
VJ Hodge, SM Devlin, NJ Sephton, FO Block, PI Cowling, A Drachen
IEEE Transactions on Games, 2019
2019
Procedural Generation using Spatial GANs for Region-Specific Learning of Elevation Data
RJ Spick, P Cowling, JA Walker
2019 IEEE Conference on Games (CoG), 1-8, 2019
2019
Unconventional Exchange: Methods for Statistical Analysis of Virtual Goods
OJ Scholten, P Cowling, KA Hawick, JA Walker
arXiv preprint arXiv:1905.06721, 2019
2019
AI and Automatic Music Generation for Mindfulness
D Williams, V Hodge, L Gega, D Murphy, P Cowling, A Drachen
Audio Engineering Society Conference: 2019 AES International Conference on …, 2019
12019
A Psychometric Evaluation of Emotional Responses to Horror Music
D Williams, CY Wu, V Hodge, D Murphy, P Cowling
Audio Engineering Society Convention 146, 2019
12019
Evolutionary MCTS with Flexible Search Horizon
H Baier, PI Cowling
Fourteenth Artificial Intelligence and Interactive Digital Entertainment …, 2018
2018
Evolutionary MCTS for Multi-Action Adversarial Games
H Baier, PI Cowling
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2018
32018
Predicting Skill Learning in a Large, Longitudinal MOBA Dataset
M Aung, V Bonometti, A Drachen, P Cowling, AV Kokkinakis, C Yoder, ...
2018 IEEE Conference on Computational Intelligence and Games (CIG), 1-7, 2018
62018
Narrative bytes: Data-driven content production in esports
F Block, V Hodge, S Hobson, N Sephton, S Devlin, MF Ursu, A Drachen, ...
Proceedings of the 2018 ACM International Conference on Interactive …, 2018
72018
Emulating human play in a leading mobile card game
H Baier, A Sattaur, E Powley, S Devlin, J Rollason, P Cowling
IEEE Transactions on Games, 2018
72018
How the business model of customisable card games influences player engagement
V Hodge, N Sephton, S Devlin, P Cowling, N Goumagias, J Saho, ...
IEEE Trans on Computational Intelligence and AI in Games, 2018
22018
Win prediction in esports: Mixed-rank match prediction in multi-player online battle arena games
V Hodge, S Devlin, N Sephton, F Block, A Drachen, P Cowling
arXiv preprint arXiv:1711.06498, 2017
52017
Exploring the relationship between video game expertise and fluid intelligence
AV Kokkinakis, PI Cowling, A Drachen, AR Wade
PloS one 12 (11), e0186621, 2017
122017
Memory bounded Monte Carlo tree search
EJ Powley, PI Cowling, D Whitehouse
Thirteenth Artificial Intelligence and Interactive Digital Entertainment …, 2017
62017
From value chains to technological platforms: The effects of crowdfunding in the digital game industry
A Nucciarelli, F Li, KJ Fernandes, N Goumagias, I Cabras, S Devlin, ...
Journal of Business Research 78, 341-352, 2017
442017
Exploring survival rates of companies in the UK video-games industry: An empirical study
I Cabras, ND Goumagias, K Fernandes, P Cowling, F Li, D Kudenko, ...
Technological Forecasting and Social Change 117, 305-314, 2017
102017
Dynamic optimisation of preventative and corrective maintenance schedules for a large scale urban drainage system
Y Chen, P Cowling, F Polack, S Remde, P Mourdjis
European journal of operational research 257 (2), 494-510, 2017
212017
Using association rule mining to predict opponent deck content in android: Netrunner
N Sephton, PI Cowling, S Devlin, VJ Hodge, NH Slaven
2016 IEEE Conference on Computational Intelligence and Games (CIG), 1-8, 2016
22016
Combining gameplay data with monte carlo tree search to emulate human play
S Devlin, A Anspoka, N Sephton, PI Cowling, J Rollason
Twelfth Artificial Intelligence and Interactive Digital Entertainment Conference, 2016
132016
A Conceptual Framework of Business Model Emerging Resilience
N Goumagias, K Fernandes, I Cabras, F Li, J Shao, S Devlin, VJ Hodge, ...
32nd European Group for Organization Studies (EGOS) Colloquium, 2016
2016
The system can't perform the operation now. Try again later.
Articles 1–20