Francesco Bellotti
Francesco Bellotti
Verified email at unige.it
TitleCited byYear
Assessment in and of serious games: an overview
F Bellotti, B Kapralos, K Lee, P Moreno-Ger, R Berta
Advances in Human-Computer Interaction 2013, 1, 2013
4142013
Mapping learning and game mechanics for serious games analysis
S Arnab, T Lim, MB Carvalho, F Bellotti, S De Freitas, S Louchart, N Suttie, ...
British Journal of Educational Technology 46 (2), 391-411, 2015
3542015
Characterising and measuring user experiences in digital games
W IJsselsteijn, Y De Kort, K Poels, A Jurgelionis, F Bellotti
International conference on advances in computer entertainment technology 2, 27, 2007
2952007
Learning cultural heritage by serious games
M Mortara, CE Catalano, F Bellotti, G Fiucci, M Houry-Panchetti, P Petridis
Journal of Cultural Heritage 15 (3), 318-325, 2014
2672014
Designing effective serious games: opportunities and challenges for research
F Bellotti, R Berta, A De Gloria
International Journal of Emerging Technologies in Learning (iJET) 5 (2010), 2010
1402010
User testing a hypermedia tour guide
F Bellotti, C Berta, A De Gloria, M Margarone
IEEE Pervasive Computing 1 (2), 33-41, 2002
1332002
An activity theory-based model for serious games analysis and conceptual design
MB Carvalho, F Bellotti, R Berta, A De Gloria, CI Sedano, JB Hauge, J Hu, ...
Computers & education 87, 166-181, 2015
1272015
A serious game model for cultural heritage
F Bellotti, R Berta, A De Gloria, A D'ursi, V Fiore
Journal on Computing and Cultural Heritage (JOCCH) 5 (4), 17, 2012
1232012
Enhancing the educational value of video games
F Bellotti, R Berta, AD Gloria, L Primavera
Computers in Entertainment (CIE) 7 (2), 23, 2009
1182009
Platform for distributed 3D gaming
A Jurgelionis, P Fechteler, P Eisert, F Bellotti, H David, JP Laulajainen, ...
International Journal of Computer Games Technology 2009, 1, 2009
1102009
Serious Games for education and training
A De Gloria, F Bellotti, R Berta
International Journal of Serious Games 1 (1), 2014
992014
Adaptive experience engine for serious games
F Bellotti, R Berta, A De Gloria, L Primavera
IEEE Transactions on Computational Intelligence and AI in Games 1 (4), 264-280, 2009
862009
Electroencephalogram and physiological signal analysis for assessing flow in games
R Berta, F Bellotti, A De Gloria, D Pranantha, C Schatten
IEEE Transactions on Computational Intelligence and AI in Games 5 (2), 164-175, 2013
852013
Designing a course for stimulating entrepreneurship in higher education through serious games
F Bellotti, R Berta, A De Gloria, E Lavagnino, F Dagnino, M Ott, M Romero, ...
Procedia Computer Science 15, 174-186, 2012
682012
Supporting authors in the development of task‐based learning in serious virtual worlds
F Bellotti, R Berta, A De Gloria, L Primavera
British Journal of Educational Technology 41 (1), 86-107, 2010
652010
Towards the automotive HMI of the future: overview of the AIDE-integrated project results
A Amditis, L Andreone, K Pagle, G Markkula, E Deregibus, MR Rue, ...
IEEE Transactions on Intelligent Transportation Systems 11 (3), 567-578, 2010
592010
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
F Bellotti, R Berta, A De Gloria, V Zappi
Proceedings of the 3rd international conference on Digital Interactive Media …, 2008
562008
A t-learning courses development and presentation framework
F Bellotti, S Vrochidis, E Parissi, P Lhoas, D Mathevon, M Pellegrino, G Bo, ...
IEEE Multidisciplinary Engineering Education Magazine 3 (3), 69-76, 2008
502008
Serious games and the development of an entrepreneurial mindset in higher education engineering students
F Bellotti, R Berta, A De Gloria, E Lavagnino, A Antonaci, F Dagnino, M Ott, ...
Entertainment Computing 5 (4), 357-366, 2014
392014
Novel television-based cognitive training improves working memory and executive function
E Shatil, J Mikulecka, F Bellotti, V Bureš
PLoS One 9 (7), e101472, 2014
392014
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Articles 1–20