Follow
Anastasios Kristofer Barianos
Anastasios Kristofer Barianos
Dept. of Informatics Engineering, Hellenic Mediterranean University
Verified email at hmu.gr
Title
Cited by
Cited by
Year
Generating Education in-Game Data: The Case of an Ancient Theatre Serious Game.
N Vidakis, AK Barianos, AM Trampas, S Papadakis, M Kalogiannakis, ...
CSEDU (1), 36-43, 2019
882019
Evaluating the Learning Process: The" ThimelEdu" Educational Game Case Study.
S Papadakis, AM Trampas, AK Barianos, M Kalogiannakis, N Vidakis
CSEDU (2), 290-298, 2020
722020
In-game raw data collection and visualization in the context of the “ThimelEdu” educational game
N Vidakis, AK Barianos, AM Trampas, S Papadakis, M Kalogiannakis, ...
Computer Supported Education: 11th International Conference, CSEDU 2019 …, 2020
432020
Content manager for serious games: Theoretical framework and digital platform. Advances in Mobile Learning Educational Research, 2 (1), 251-262
AK Barianos, A Papadakis, N Vidakis
262022
Content manager for serious games: Theoretical framework and digital platform
AK Barianos, A Papadakis, N Vidakis
Advances in Mobile Learning Educational Research 2 (1), 251-262, 2022
202022
ARION: A Digital eLearning Educational Tool Library for Synchronization Composition & Orchestration of Learning Session Data
A Papadakis, A Barianos, M Kalogiannakis, S Papadakis, N Vidakis
Applied Sciences 12 (17), 8722, 2022
112022
Cultural Inheritance Educational Environment: The Ancient Theatre Game ThimelEdu
N Vidakis, KA Barianos, G Xanthopoulos, A Stamatakis
European Conference on Games Based Learning, 730-XIII, 2018
102018
Gamification techniques capitalizing on state-of-the-art technologies
I Logothetis, AK Barianos, A Papadakis, E Christinaki, O Charalampakos, ...
The digital folklore of cyberculture and digital humanities, 206-229, 2022
32022
Teaching Ancient Greek Theatre Through In-Game Exploration: The Case of ThimelEdu
AK Barianos, I Logothetis, M Kalogiannakis, N Vidakis
The Digital Folklore of Cyberculture and Digital Humanities, 186-205, 2022
12022
Thimel-Content: an inclusive content creation, game customization and gameplay personalization tool.
KA Barianos
ΕΛ. ΜΕ. ΠΑ., Σχολή Μηχανικών (ΣΜΗΧ), ΠΜΣ Πληροφορική και Πολυμέσα, 2021
2021
ADAPTABLE EDUGAMES PLATFORM, ALLOWING EDUCATORS TO CUSTOMIZE GAMES
AK Barianos, S Bartokaymenos, S Sfakiotakis, A Papadakis, N Vidakis
In Proceedings of the 14th annual International Conference of Education …, 2021
2021
An open source training management system to support the personal physical and mental training
A Stamatakis, AM Trampas, V Kontoulis, AK Barianos, A Papadakis, ...
EDULEARN20 Proceedings, 5558-5566, 2020
2020
Development of a serious educational game for special education.
AK Barianos
ΤΕΙ Κρήτης, Τεχνολογικών Εφαρμογών (ΣΤ Εφ), Τμήμα Μηχανικών Πληροφορικής ΤΕ, 2018
2018
The system can't perform the operation now. Try again later.
Articles 1–13