Carina Gonzalez
Title
Cited by
Cited by
Year
A literature review of gamification design frameworks
A Mora, D Riera, C Gonzalez, J Arnedo-Moreno
2015 7th International Conference on Games and Virtual Worlds for Serious …, 2015
2602015
Applying a constructivist and collaborative methodological approach in engineering education
L Moreno, C Gonzalez, I Castilla, E Gonzalez, J Sigut
Computers & Education 49 (3), 891-915, 2007
1442007
Gamification: a systematic review of design frameworks
A Mora, D Riera, C González, J Arnedo-Moreno
Journal of Computing in Higher Education 29 (3), 516-548, 2017
1372017
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities
CS González, N Gómez, V Navarro, M Cairós, C Quirce, P Toledo, ...
Computers in Human Behavior 55, 529-551, 2016
1182016
Emociones con videojuegos: incrementando la motivación para el aprendizaje
CS González, F Blanco
Teoría de la Educación. Educación y Cultura en la Sociedad de la Información …, 2008
1082008
De la enseñanza con libros de texto al aprendizaje en espacios online gamificados
MA Moreira, CSG González
Educatio Siglo XXI 33 (3 Noviembr), 15-38, 2015
1072015
Intelligent decision-making support systems: foundations, applications and challenges. Using System Dynamics and Case-based Reasoning (CBR) to Build an Intelligent Decision …
JND Gupta, GA Forgionne, ME Mora, C Legna, CS González
Springer Science & Business Media, 2007
992007
Estrategias para trabajar la creatividad en la Educación Superior: pensamiento de diseño, aprendizaje basado en juegos y en proyectos.
CSG González
Revista de Educación a Distancia (RED), 2014
842014
Designing social videogames for educational uses
C González-González, F Blanco-Izquierdo
Computers & Education 58 (1), 250-262, 2012
802012
Usability and user experience: what should we care about?
C Rusu, V Rusu, S Roncagliolo, C González
International Journal of Information Technologies and Systems Approach …, 2015
622015
¿ Qué uso hacen de las aulas virtuales los docentes universitarios?
E Fariña-Vargas, C González-González, M Area-Moreira
Revista de Educación a Distancia (RED), 2013
582013
Técnicas de gamificación aplicadas en la docencia de Ingeniería Informática
CS González González, A Mora Carreño
ReVisión 8 (1), 2015
552015
Gamification in intelligent tutoring systems
C González, A Mora, P Toledo
Proceedings of the second international conference on technological …, 2014
522014
Design and analysis of collaborative interactions in social educational videogames
C González-González, P Toledo-Delgado, C Collazos-Ordoñez, ...
Computers in Human Behavior 31, 602-611, 2014
512014
Los campus virtuales universitarios en España. Análisis del estado actual
M Area, MC Medina, A García, R Noarbe, CS González, W Rodriguez, ...
Comunicación presentada al II Congreso Europeo sobre Tecnología de la …, 2002
51*2002
State of the art in the teaching of computational thinking and programming in childhood education
CS González-González
Education in the Knowledge Society 20, 1-15, 2019
49*2019
Inclusion of gender perspective in Computer Engineering careers: Elaboration of a questionnaire to assess the gender gap in Tertiary Education
A García-Holgado, J Mena, FJ García-Peñalvo, C González
2018 IEEE Global Engineering Education Conference (EDUCON), 1547-1554, 2018
492018
Using KADS methodology in a simulation assisted knowledge based system: application to hospital management
L Moreno, RM Aguilar, JD Piñeiro, JI Estevez, JF Sigut, C Gonzalez
Expert Systems with Applications 20 (3), 235-249, 2001
482001
Coding as a playground: Promoting positive learning experiences in childhood classrooms
MU Bers, C González-González, MB Armas–Torres
Computers & Education 138, 130-145, 2019
472019
Breaking the rules: Gamification of learning and educational materials
C González, M Area
Proceedings of the 2nd international workshop on interaction design in …, 2013
472013
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Articles 1–20