Nicole "Nikki" Crenshaw
Nicole "Nikki" Crenshaw
Blizzard Entertainment
Verified email at uci.edu - Homepage
Title
Cited by
Cited by
Year
Finding the adaptive sweet spot: Balancing compliance and achievement in automated stress reduction
A Konrad, V Bellotti, N Crenshaw, S Tucker, L Nelson, H Du, P Pirolli, ...
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 2015
542015
What's in a name? Naming practices in online video games
N Crenshaw, B Nardi
Proceedings of the first ACM SIGCHI annual symposium on Computer-human …, 2014
342014
" The Collecting Itself Feels Good" Towards Collection Interfaces for Digital Game Objects
ZO Toups, NK Crenshaw, RR Wehbe, GF Tondello, LE Nacke
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
282016
" It Was More Than Just the Game, It Was the Community": Social Affordances in Online Games
N Crenshaw, B Nardi
2016 49th Hawaii International Conference on System Sciences (HICSS), 3781-3790, 2016
242016
" Something We Loved That Was Taken Away": Community and Neoliberalism in World of Warcraft
N Crenshaw, J LaMorte, B Nardi
92017
Understanding player attitudes towards digital game objects
GF Tondello, RR Wehbe, ZO Toups, LE Nacke, NK Crenshaw
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in …, 2015
72015
One-handed interface for multitouch-enabled real-time strategy games
N Crenshaw, A Holloway, S Orzech, WS Wong
Game Accessibility: Xtreme Interaction Design (GAXID), Bordeaux, France, 2011
32011
Social experience in world of warcraft: technological and ideological mediations
N Crenshaw
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in …, 2016
22016
“Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification
J Tanenbaum, N Crenshaw, K Tanenbaum
Abstract Proceedings of the First International Joint Conference of DiGRA …, 2016
22016
On creating a native real-time-strategy game user interface for multi-touch devices
N Crenshaw, S Orzech, WS Wong, A Holloway
Proceedings of the 6th International Conference on Foundations of Digital …, 2011
22011
Honglu Du, Peter Pirolli, and Steve Whittaker. Finding the adaptive sweet spot: Balancing compliance and achievement in automated stress reduction
A Konrad, V Bellotti, N Crenshaw, S Tucker, L Nelson
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing …, 0
2
NPCs as Social Mediators in Massively Multiplayer Online Games
N Crenshaw, B Nardi
Eleventh Artificial Intelligence and Interactive Digital Entertainment …, 2015
12015
Review of" Undoing the demos: Neoliberalism's Stealth revolution" by Wendy Brown
N Crenshaw
Acm Sigcas Computers and Society 46 (2), 12-14, 2016
2016
“Its’a Me, Mario!”: Costumed Gaming’s Effects on Character Identification
T Jean, N Crenshaw, K Tanenbaum
2016
One-handed Real Time Strategy Game User Interface for Multi-Touch Devices
N Crenshaw, A Holloway, S Orzech, WS Wong
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Articles 1–15