Stefan Liszio
Stefan Liszio
Research Associate, University of Duisburg-Essen
Verified email at - Homepage
Cited by
Cited by
The relaxing effect of virtual nature: immersive technology provides relief in acute stress situations
S Liszio, L Graf, M Masuch
Annu. Rev. Cyberther. Telemed 16, 87-93, 2018
Designing Shared Virtual Reality Gaming Experiences in Local Multi-platform Games
S Liszio, M Masuch
International Conference on Entertainment Computing, 235-240, 2016
Virtual Reality MRI: Playful Reduction of Children's Anxiety in MRI Exams
S Liszio, M Masuch
Proceedings of the 2017 Conference on Interaction Design and Children, 127-136, 2017
The influence of social entities in virtual reality games on player experience and immersion
S Liszio, K Emmerich, M Masuch
Proceedings of the 12th International Conference on the Foundations of …, 2017
Defining second screen gaming: Exploration of new design patterns
K Emmerich, S Liszio, M Masuch
Proceedings of the 11th Conference on Advances in Computer Entertainment …, 2014
Lost in open worlds: Design patterns for player navigation in virtual reality games
S Liszio, M Masuch
Proceedings of the 13th International Conference on Advances in Computer …, 2016
Pengunaut trainer: a playful VR app to prepare children for MRI examinations: in-depth game design analysis
S Liszio, L Graf, O Basu, M Masuch
IDC '20: Proceedings of the Interaction Design and Children Conference, 470-482, 2020
Interactive Immersive Virtual Environments Cause Relaxation and Enhance Resistance to Acute Stress
S Liszio, M Masuch
Annual Review of CyberTherapy and Telemedicine (ARCTT) 17, 65-71, 2019
Playing in virtual nature: improving mood of elderly people using VR technology
L Graf, S Liszio, M Masuch
Proceedings of the Conference on Mensch und Computer, 155-164, 2020
“Eigentlich geht es mir gut'Entwicklung eines Serious Game zur patientenzentrierten Gesprächsführung
P Behler, I Börsting, H Choi, E Fricke, S Liszio, C Klöpfel, S Ziebarth, ...
DeLFI 2013: Die 11 e-Learning Fachtagung Informatik, 2013
A Universe Inside the MRI Scanner: An In-Bore Virtual Reality Game for Children to Reduce Anxiety and Stress
S Liszio, O Basu, M Masuch
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 46-57, 2020
Relaxation, Distraction, and Fun: Improving Well-being in Situations of Acute Emotional Distress with Virtual Reality
S Liszio
University of Duisburg-Essen, Entertainment Computing Group, 2021
Gesture-based Virtual Reality Interaction Design: Entwicklung und empirische Validierung handgestenbasierter Interaktionskonzepte in VR Applikationen
S Liszio, M Masuch, 2016
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